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# -*- Makefile -*-
AM_CPPFLAGS = ${regular_CPPFLAGS} -DDATADIR='"${gamedatadir}"'
AM_CFLAGS = ${regular_CFLAGS} ${libGL_CFLAGS} ${libGLU_CFLAGS}
games_PROGRAMS = asteroids3D
asteroids3D_SOURCES = asteroid.c calc_frame.c collision.c \
debug.c display.c dust.c explosion.c \
hud.c keyb.c light.c main.c move.c \
oglutils.c pause.c rcfile.c score.c \
shield.c sound.c split.c sun.c \
target.c texture.c thrust.c torpedo.c \
vecops.c view.c wind_part.c \
asteroids3D.h defs.h proto.h structs.h vecops.h
asteroids3D_LDADD = ${libGL_LIBS} ${libGLU_LIBS} -lglut -lm -lpthread
dist_gamedata_DATA = \
ast_tex0.ppm ast_tex1.ppm ast_tex2.ppm ast_tex3.ppm \
ast_tex4.ppm ast_tex5.ppm nebula_tex0.ppm \
nebula_tex1.ppm nebula_tex2.ppm nebula_tex3.ppm torp_tex0.ppm \
ast_snd0.ub ast_snd1.ub ast_snd2.ub ast_snd3.ub ast_snd4.ub \
ast_snd5.ub coll_snd.ub ta_snd.ub tf_snd.ub

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