UZDoom is a modern, feature-focused source port of the classic DOOM engine that builds upon the foundations of GZDoom while introducing additional rendering enhancements and extended scripting capabilities. It is designed to run a wide range of DOOM-engine games while significantly improving visual fidelity through high-resolution graphics, dynamic lighting, and advanced rendering pipelines. The engine incorporates modern technologies such as OpenGL and Vulkan to provide better performance and graphical flexibility compared to older ports. UZDoom also emphasizes modding, offering powerful scripting systems that allow developers to create complex gameplay modifications, new mechanics, and custom content. Its architecture is community-driven, evolving through contributions from developers and modders who expand its capabilities over time. The project maintains compatibility with existing DOOM mods while pushing forward with experimental features and enhancements.

Features

  • Advanced rendering with OpenGL and Vulkan support
  • High-resolution textures and dynamic lighting systems
  • Powerful scripting capabilities for mod development
  • Compatibility with classic DOOM engine games and mods
  • Community-driven development with frequent updates
  • Enhanced 3D features such as 3D floors and effects

Project Samples

Project Activity

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Categories

Games

License

MIT License

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

C++

Related Categories

C++ Games

Registered

2026-03-20