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/**
* SWFUpload 0.8.3 Revision 5.2 by Jacob Roberts, April 2007, linebyline.blogspot.com
* --------- Revision 5.2 -----------
* = A little more code cleaning and variable renaming
* + Changed from an array queue to a FIFO queue. This eliminates the "current_index" and
* should reduce some memory usage.
* + Added out of order file uploading. Call StartUpload(/file_id/).
* + Added custom query_string parameters in addition to the cookies
* + Added the ability to modify the URL, cookies, params and send to flash
* + Added per file query_string params
* + Added files queued limit. Sometimes you may want the user to only queue one file at a time (or something)
* + Fixed limits so a zero(0) value means unlimited.
* --------- Revision 5 -------------
* = More code cleaning. Ported SWF to FlashDevelop. (Since my Flash Studio trial expired)
* The port to FlashDevelop is a big deal. It significantly changes the code structure
* and could introduce bugs. Also there have been reported issues with the FlashDevelop
* version from swfupload.mammon.se: Doesn't start when reloading in IE. Doesn't start
* in Firefox if the SWF file is visible because of a page scroll.
* + I fixed the Firefox issue by removing the wmode attribute from the embed object.
* + I cannot reproduce the IE issue on my local machine (although I can reproduce it
* at swfupload.mammon.se)
* + Event Handlers are now attached to the SWFUpload javascript object. The SWF file
* now calls the handlers in the context of the SWFUpload object which means the "this"
* object inside the handler refers to the proper SWFUpload instance.
* + Tested and Fixed upload target cookie attachment
* = Cleaned up / renamed everything for clarity and consistancy
* + File queuing is now subject to the upload limit. If the user attempts to queue more files
* than allowed an error is returned and the files are not queued.
* + Fixed misc bugs and text encodings.
* + Added more debug info for the SWF file.
* + SWF file now obeys the debug setting.
* + Added SetUploadTargetURL function that allows you to "dynamically" change the upload target
* + Added error code for zero byte file uploads which always return an IO error. The files are now rejected
* instead of being uploaded.
* --------- Revision 4 -------------
* = Cleaned up code. Added comments. Reorganized. Added more try..catches. Removed old unused methods.
* - Removed the 'create_ui' setting. The UI is now completely up to the developer.
* + Added upload_backend_cookies setting. Can set a string, or array of cookie names. These values will be
* passed as part of the upload_backend url
*
* = Changed QueueComplete event to only fire if at least one file has been successfully uploaded.
* + Added "Stop Upload" feature.
* = Revised the FLA file to clean things up, better handle errors, etc.
* = Fixed a bug where cancelling the first upload would cause the remaining uploads to fire before calling
* "startUpload". This change is in the FLA.
*
* + Fixed a bug in the upload.swf that prevented further file processing after an error is returned.
* + Added uploadLimit variable. Only complete uploads are counted. Once the limit is reached the flash
* movie will not upload any more files. (The ability to select or queue many files is not affected
* by the upload limit)
* + Added cancelQueue and cancelUpload methods.
* + Added ID property to the FileObj in the upload.swf
* + Added Upload and Queue settings
* + Added methods for generating the flash HTML and inserting it into the DOM.
* - Removed SWFObject
* + Updated the upload.swf and added the "flashReady" event. This will only call back
* for Flash 8 and above. With this we don't need a flash version detect script.
* The script initializes the Flash then waits for the Callback to init the UI.
* + Added seperate ui_target, degraded_target, create_ui settings. This allows fine control
* over what parts of the GUI the script displays and hides
*
* + Changed from a Static Class to an Instance (changed code/class structure)
* + Added "flash_version" setting. When set to zero the version check is skipped
* + Added Debug Console. The Instance class can't do document.write.
* = De-obfuscated SWFObject a bit
* - Removed standalone mode.
* + Added "ui_target" setting. When non-blank the link is added.
* + Added "flash_target" setting. When blank the flash is appended to the <body> tag
* = This fixes ASP.Net not allowing the flash to be added to the Form
* + Added error checking to the callSWF method
*
*
* -------- -------- -------- -------- -------- -------- -------- --------
* SWFUpload 0.7: Flash upload dialog - http://profandesign.se/swfupload/
*
* SWFUpload is (c) 2006 Lars Huring and Mammon Media and is released under the MIT License:
* http://www.opensource.org/licenses/mit-license.php
*
* VERSION HISTORY
* 0.5 - First release
*
* 0.6 - 2006-11-24
* - Got rid of flash overlay
* - SWF size reduced to 840b
* - CSS-only styling of button
* - Add upload to links etc.
*
* 0.7 - 2006-11-27
* - Added filesize param and check in SWF
*
* 0.7.1 - 2006-12-01
* - Added link_mode param for standalone links
* if set to "standalone", createElement("a") won't run.
* - Added link_text param if css isn't needed.
* - Renamed cssClass to css_class for consistency
*
*/
/* *********** */
/* Constructor */
/* *********** */
function SWFUpload(init_settings) {
// Remove background flicker in IE (read this: http://misterpixel.blogspot.com/2006/09/forensic-analysis-of-ie6.html)
// try { document.execCommand('BackgroundImageCache', false, true); } catch(e) {}
try {
// Generate the control's ID. Setup global control tracking
this.movieName = "SWFUpload_" + SWFUpload.movieCount++;
SWFUpload.instances[this.movieName] = this;
// Load the settings. Load the Flash movie.
this._initSettings(init_settings);
this._loadFlash();
if (this.debug) this.DisplayDebugInfo();
// Now nothing happens until Flash calls back to our flash_ready handler
} catch (ex) {
}
};
/* *************** */
/* Static thingies */
/* *************** */
SWFUpload.instances = new Object();
SWFUpload.movieCount = 0;
SWFUpload.ERROR_CODE_HTTP_ERROR = -10;
SWFUpload.ERROR_CODE_MISSING_UPLOAD_TARGET = -20;
SWFUpload.ERROR_CODE_IO_ERROR = -30;
SWFUpload.ERROR_CODE_SECURITY_ERROR = -40;
SWFUpload.ERROR_CODE_FILE_EXCEEDS_SIZE_LIMIT = -50;
SWFUpload.ERROR_CODE_ZERO_BYTE_FILE = -60;
SWFUpload.ERROR_CODE_UPLOAD_LIMIT_EXCEEDED = -70;
SWFUpload.ERROR_CODE_UPLOAD_FAILED = -80;
SWFUpload.ERROR_CODE_QUEUE_LIMIT_EXCEEDED = -90;
SWFUpload.ERROR_CODE_SPECIFIED_FILE_NOT_FOUND = -100;
/* ***************** */
/* Instance Thingies */
/* ***************** */
// init is a private method that ensures that all the object settings are set, getting a default value if one was not assigned.
SWFUpload.prototype.InitSettings = function(init_settings) {
this.settings = new Object();
this.AddSetting("control_id", this.movieName);
// UI setting
this.AddSetting("ui_container_id", init_settings["ui_container_id"], "");
this.AddSetting("degraded_container_id", init_settings["degraded_container_id"], "");
// Upload backend settings
this.AddSetting("upload_target_url", init_settings["upload_target_url"], "");
this.AddSetting("upload_cookies", init_settings["upload_cookies"], []);
this.AddSetting("upload_params", init_settings["upload_params"], {});
// Upload settings
this.AddSetting("begin_upload_on_queue", init_settings["begin_upload_on_queue"], true);
this.AddSetting("file_types", init_settings["file_types"], "*.gif;*.jpg;*.png");
this.AddSetting("file_types_description", init_settings["file_types_description"], "Common Web Image Formats (gif, jpg, png)");
this.AddSetting("file_size_limit", init_settings["file_size_limit"], "1000");
this.AddSetting("file_upload_limit", init_settings["file_upload_limit"], "0");
this.AddSetting("file_queue_limit", init_settings["file_queue_limit"], "0");
// Flash Settings
this.AddSetting("flash_url", init_settings["flash_url"], "swfupload.swf");
this.AddSetting("flash_container_element", init_settings["flash_container_element"], "");
this.AddSetting("flash_width", init_settings["flash_width"], "0px");
this.AddSetting("flash_height", init_settings["flash_height"], "0px");
this.AddSetting("flash_color", init_settings["flash_color"], "#000000");
// Debug Settings
this.AddSetting("debug", init_settings["debug"], false);
this.debug = this.GetSetting("debug");
// Event Handlers
this.FlashReady = this.RetrieveSetting(init_settings["flash_ready_handler"], this.FlashReady);
this.DialogCancelled = this.RetrieveSetting(init_settings["dialog_cancelled_handler"], this.DialogCancelled);
this.FileQueued = this.RetrieveSetting(init_settings["file_queued_handler"], this.FileQueued);
this.FileProgress = this.RetrieveSetting(init_settings["file_progress_handler"], this.FileProgress);
this.FileCancelled = this.RetrieveSetting(init_settings["file_cancelled_handler"], this.FileCancelled);
this.FileComplete = this.RetrieveSetting(init_settings["file_complete_handler"], this.FileComplete);
this.QueueComplete = this.RetrieveSetting(init_settings["queue_complete_handler"], this.QueueComplete);
this.Error = this.RetrieveSetting(init_settings["error_handler"], this.Error);
this.Debug = this.RetrieveSetting(init_settings["debug_handler"], this.Debug);
};
// loadFlash is a private method that generates the HTML tag for the Flash
// It then adds the flash to the "target" or to the body and stores a
// reference to the flash element in "movieElement".
SWFUpload.prototype._loadFlash = function() {
var html = "";
// Create Mozilla Embed HTML
if (navigator.plugins && navigator.mimeTypes && navigator.mimeTypes.length) {
// Build the basic embed html
html = '<embed type="application/x-shockwave-flash" src="' + this.GetSetting("flash_url") + '" width="' + this.GetSetting("flash_width") + '" height="' + this.GetSetting("flash_height") + '"';
html += ' id="' + this.movieName + '" name="' + this.movieName + '" ';
html += 'bgcolor="' + this.GetSetting("flash_color") + '" quality="high" menu="false" flashvars="';
html += this._getFlashVars();
html += '" />';
// Create IE Object HTML
} else {
// Build the basic Object tag
html = '<object id="' + this.movieName + '" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="' + this.GetSetting("flash_width") + '" height="' + this.GetSetting("flash_height") + '">';
html += '<param name="movie" value="' + this.GetSetting("flash_url") + '">';
html += '<param name="bgcolor" value="' + this.GetSetting("flash_color") + '" />';
html += '<param name="quality" value="high" />';
html += '<param name="menu" value="false" />';
html += '<param name="flashvars" value="'
html += this._getFlashVars();
html += '" /></object>';
}
// Build the DOM nodes to hold the flash;
var container = document.createElement("div");
container.style.width = this.GetSetting("flash_width");
container.style.height = this.GetSetting("flash_height");
container.style.overflow = "hidden";
var target_element;
var flash_container_element = this.GetSetting("flash_container_element");
if (flash_container_element != "") {
target_element = document.getElementById(flash_container_element);
}
// If the target wasn't found use the "BODY" element
if (typeof(target_element) == "undefined" || target_element == null) {
target_element = document.getElementsByTagName("body")[0];
}
// If all else fails then give up
if (typeof(target_element) == "undefined" || target_element == null) {
if (this.debug) Console.Writeln("Could not find an element to add the Flash too. Failed to find \"flash_container_element\" or the BODY element.");
return false;
}
target_element.appendChild(container);
container.innerHTML = html;
this.movieElement = document.getElementById(this.movieName); // Save a reference to the flash node so we can make calls to it.
// Fix IEs "Flash can't callback when in a form" issue (http://www.extremefx.com.ar/blog/fixing-flash-external-interface-inside-form-on-internet-explorer)
if (typeof(window[this.movieName]) == "undefined" || window[this.moveName] != this.movieElement) {
window[this.movieName] = this.movieElement;
}
};
// This private method builds the parameter string that will be passed
// to flash.
SWFUpload.prototype._getFlashVars = function() {
// Add the cookies to the backend string
var upload_target_url = this.GetSetting("upload_target_url");
var query_string = this._buildQueryString();
// Build the parameter string
var html = "";
html += "controlID=" + encodeURIComponent(this.GetSetting("control_id"));
html += "&uploadTargetURL=" + encodeURIComponent(upload_target_url);
html += "&uploadQueryString= + encodeURIComponent(query_string);
html += "&beginUploadOnQueue=" + encodeURIComponent(this.GetSetting("begin_upload_on_queue"));
html += "&fileTypes=" + encodeURIComponent(this.GetSetting("file_types"));
html += "&fileTypesDescription=" + encodeURIComponent(this.GetSetting("file_types_description"));
html += "&fileSizeLimit=" + encodeURIComponent(this.GetSetting("file_size_limit"));
html += "&fileUploadLimit=" + encodeURIComponent(this.GetSetting("file_upload_limit"));
html += "&fileQueueLimit=" + encodeURIComponent(this.GetSetting("file_queue_limit"));
html += "&debug=" + encodeURIComponent(this.GetSetting("debug"));
return html;
};
SWFUpload.prototype._buildQueryString = function() {
var upload_cookies = this.GetSetting("upload_cookies");
var upload_params = this.GetSettings("upload_params");
var query_string_pairs = new Array();
// Retrieve the cookies
if (typeof(upload_cookies) == "object")
for (var i=0; i < upload_cookies.length; i++) {
if (typeof(upload_cookies[i]) == "string" && upload_cookies[i] != "") {
var value = Cookie.Get(upload_cookies[i]);
if (value != "") {
query_string_pairs.push(encodeURIComponent(upload_cookies[i]) + "=" + encodeURIComponent(value));
}
}
}
}
// Retrieve the user defined parameters
if (typeof(upload_params) == "object") {
for (var name in upload_params) {
if (typeof(upload_params[name]) == "string" && upload_params[name] != "") {
var value = upload_params[name]);
query_string_pairs.push(encodeURIComponent(name) + "=" + encodeURIComponent(value));
}
}
}
return query_string_pairs.join("&");
};
// This private method "loads" the UI. If a target was specified then it is assumed that "display: none" was set and
// it does a "display: block" so the UI is shown. Then if a degraded_target is specified it hides it by setting "display: none"
SWFUpload.prototype._showUI = function() {
try {
var ui_container_id = this.GetSetting("ui_container_id");
if(ui_container_id != "") {
var ui_target = document.getElementById(ui_container_id);
if (ui_target != null) {
ui_target.style.display = "block";
}
}
var degraded_container_id = this.GetSetting("degraded_container_id");
if(degraded_container_id != "") {
var degraded_target = document.getElementById(degraded_container_id);
if (degraded_target != null) {
degraded_target.style.display = "none";
}
}
} catch (e) { }
};
// Saves a setting. If the value given is undefined or null then the default_value is used.
SWFUpload.prototype.AddSetting = function(name, value, default_value) {
if (typeof(value) == "undefined" || value == null) {
this.settings[name] = default_value;
} else {
this.settings[name] = value;
}
return this.settings[name];
};
// Gets a setting. Returns null if it wasn't found.
SWFUpload.prototype.GetSetting = function(name) {
if (typeof(this.settings[name]) == "undefined") {
return "";
} else {
return this.settings[name];
}
};
// Gets a setting, if the setting is undefined then return the default value
// This does not affect or use the interal setting object.
SWFUpload.prototype.RetrieveSetting = function(value, default_value) {
if (typeof(value) == "undefined" || value == null) {
return default_value;
} else {
return value;
}
};
// This method is used when debugging is enabled.
// It loops through all the settings and displays
// them in the debug Console.
SWFUpload.prototype.DisplayDebugInfo = function() {
var debug_message = "----- DEBUG OUTPUT ----\n";
debug_message += "ID: " + this.movieElement.id + "\n";
// It's bad to use the for..in with an associative array, but oh well
for (var key in this.settings) {
debug_message += key + ": " + this.settings[key] + "\n";
}
debug_message += "----- DEBUG OUTPUT END ----\n";
debug_message += "\n";
Console.Writeln(debug_message);
};
// Sets the UploadTargetURL. To commit the change you must call UpdateUploadStrings.
SWFUpload.prototype.SetUploadTargetURL = function(url) {
if (typeof(url) == "string") {
return this.AddSetting("upload_target_url", url, "");
} else {
return false;
}
}
// Sets the upload_cookies array. To commit the change you must call UpdateUploadStrings.
SWFUpload.prototype.SetUploadCookies = function(cookie_name_array) {
if (typeof(cookie_name_array) == "array") {
return this.AddSetting("upload_cookies", cookie_name_array, []);
} else {
return false;
}
}
// Sets the upload params object. To commit the change you must call UpdateUploadStrings.
SWFUpload.prototype.SetUploadParams = function(param_object) {
if (typeof(param_object) == "object") {
return this.AddSetting("upload_params", param_object, []);
} else {
return false;
}
}
/* *****************************
-- Flash control methods --
Your UI should use these
to operate SWFUpload
***************************** */
SWFUpload.prototype.Browse = function() {
if (this.movieElement != null) {
try {
this.movieElement.Browse();
}
catch (e) {
if (this.debug) {
Console.Writeln("Could not call Browse");
}
}
} else {
if (this.debug) {
Console.Writeln("Could not find Flash element");
}
}
};
// Begins the uploads (if begin_upload_on_queue is disabled)
// The file_id is optional. If specified only that file will be uploaded. If not specified SWFUpload will
// begin to process the queue.
SWFUpload.prototype.StartUpload = function(file_id) {
if (this.movieElement != null) {
try {
this.movieElement.StartUpload(file_id);
}
catch (e) {
if (this.debug) {
Console.Writeln("Could not call StartUpload");
}
}
} else {
if (this.debug) {
Console.Writeln("Could not find Flash element");
}
}
};
// Cancels the current uploading item. If no item is uploading then nothing happens.
SWFUpload.prototype.CancelUpload = function(file_id) {
if (this.movieElement != null) {
try {
this.movieElement.CancelUpload(file_id);
}
catch (e) {
if (this.debug) {
Console.Writeln("Could not call CancelUpload");
}
}
} else {
if (this.debug) {
Console.Writeln("Could not find Flash element");
}
}
};
// Cancels all the files in the queue. Including any current uploads.
SWFUpload.prototype.CancelQueue = function() {
if (this.movieElement != null) {
try {
this.movieElement.CancelQueue();
}
catch (e) {
if (this.debug) {
Console.Writeln("Could not call CancelQueue");
}
}
} else {
if (this.debug) {
Console.Writeln("Could not find Flash element");
}
}
};
// Stops the current upload. The file is re-queued. If nothing is currently uploading then nothing happens.
SWFUpload.prototype.StopUpload = function() {
if (this.movieElement != null) {
try {
this.movieElement.StopUpload();
}
catch (e) {
if (this.debug) {
Console.Writeln("Could not call StopUpload");
}
}
} else {
if (this.debug) {
Console.Writeln("Could not find Flash element");
}
}
};
// Updates the upload url strings in the Flash Movie
// This must be called in order for calls to SetUploadTargetURL, SetUploadCookies, and SetUploadQueryString to take effect.
SWFUpload.prototype.UpdateUploadStrings = function() {
if (this.movieElement != null) {
try {
this.movieElement.SetUploadStrings(this.GetSetting("upload_target_url"), this._buildQueryString());
}
catch (e) {
if (this.debug) {
Console.Writeln("Could not call SetUploadStrings");
}
}
} else {
if (this.debug) {
Console.Writeln("Could not find Flash element");
}
}
};
SWFUpload.prototype.AddFileParam = function(file_id, name, value) {
if (this.movieElement != null) {
try {
return this.movieElement.AddFileParam(file_id, encodeURIComponent(name), encodeURIComponent(value));
}
catch (e) {
if (this.debug) {
Console.Writeln("Could not call AddFileParam");
}
}
} else {
if (this.debug) {
Console.Writeln("Could not find Flash element");
}
}
}
SWFUpload.prototype.RemoveFileParam = function(file_id, name) {
if (this.movieElement != null) {
try {
return this.movieElement.RemoveFileParam(file_id, encodeURIComponent(name));
}
catch (e) {
if (this.debug) {
Console.Writeln("Could not call AddFileParam");
}
}
} else {
if (this.debug) {
Console.Writeln("Could not find Flash element");
}
}
}
/* *******************************
Default Event Handlers
******************************* */
// This is the callback method that the Flash movie will call when it has been loaded and is ready to go.
// Calling this or _showUI "manually" bypass the Flash Detection built in to SWFUpload.
// FlashReady should not generally be overwritten unless you wish to do your own thing (other than _showUI);
SWFUpload.prototype.FlashReady = function() {
try {
if (this.debug) Console.Writeln("Flash called back and is ready.");
this._showUI();
} catch (ex) {}
};
// Called when the user cancels the File Browser window.
SWFUpload.prototype.DialogCancelled = function() {
if (this.debug) { Console.Writeln("Browse Dialog Cancelled."); }
};
// Called once for file the user selects
SWFUpload.prototype.FileQueued = function(file) {
if (this.debug) { Console.Writeln("File Queued: " + file.id); }
};
// Called during upload as the file progresses
SWFUpload.prototype.FileProgress = function(file, bytes_complete) {
if (this.debug) { Console.Writeln("File Progress: " + file.id + ", Bytes: " + bytes_complete); }
};
// Called after a file is cancelled
SWFUpload.prototype.FileCancelled = function(file) {
if (this.debug) { Console.Writeln("File Cancelled: " + file.id); }
};
// Called when a file upload has completed
SWFUpload.prototype.FileComplete = function(file) {
if (this.debug) { Console.Writeln("File Complete: " + file.id); }
};
// Called when at least 1 file has been uploaded and there are no files remaining in the queue.
SWFUpload.prototype.QueueComplete = function(file_upload_count) {
if (this.debug) { Console.Writeln("Queue Complete. Files Uploaded:" + file_upload_count); }
};
// Called by SWFUpload JavaScript and Flash flash functions when debug is enabled
SWFUpload.prototype.Debug = function(message) {
if (this.debug) { Console.Writeln(message); }
}
// Called when an error occurs. Use errcode to determine which error occurred.
SWFUpload.prototype.Error = function(errcode, file, msg) {
try {
if (this.debug) {
switch(errcode) {
case SWFUpload.ERROR_CODE_HTTP_ERROR:
Console.Writeln("Error Code: HTTP Error, File name: " + file.name + ", Message: " + msg);
break;
case SWFUpload.ERROR_CODE_MISSING_UPLOAD_TARGET:
Console.Writeln("Error Code: No backend file, File name: " + file.name + ", Message: " + msg);
break;
case SWFUpload.ERROR_CODE_IO_ERROR:
Console.Writeln("Error Code: IO Error, File name: " + file.name + ", Message: " + msg);
break;
case SWFUpload.ERROR_CODE_SECURITY_ERROR:
Console.Writeln("Error Code: Security Error, File name: " + file.name + ", Message: " + msg);
break;
case SWFUpload.ERROR_CODE_FILE_EXCEEDS_SIZE_LIMIT:
Console.Writeln("Error Code: File too big, File name: " + file.name + ", File size: " + file.size + ", Message: " + msg);
break;
case SWFUpload.ERROR_CODE_ZERO_BYTE_FILE:
Console.Writeln("Error Code: Zero Byte File, File name: " + file.name + ", File size: " + file.size + ", Message: " + msg);
break;
case SWFUpload.ERROR_CODE_UPLOAD_LIMIT_EXCEEDED:
Console.Writeln("Error Code: Upload limit reached, File name: " + file.name + ", File size: " + file.size + ", Message: " + msg);
break;
case SWFUpload.ERROR_CODE_QUEUE_LIMIT_EXCEEDED:
Console.Writeln("Error Code: Upload limit reached, File name: " + file.name + ", File size: " + file.size + ", Message: " + msg);
break;
case SWFUpload.ERROR_CODE_UPLOAD_FAILED:
Console.Writeln("Error Code: Upload Initialization exception, File name: " + file.name + ", File size: " + file.size + ", Message: " + msg);
case SWFUpload.ERROR_CODE_SPECIFIED_FILE_NOT_FOUND:
Console.Writeln("Error Code: File ID specified for upload was not found, Message: " + msg);
default:
Console.Writeln("Error Code: Unhandled error occured. Errorcode: " + errcode);
}
}
} catch (ex) {}
};
/* **********************************
Cookies
********************************** */
if (typeof Cookie == "undefined") {
var Cookie = new Object();
}
// Gets a cookie (http://www.w3schools.com/js/js_cookies.asp)
Cookie.Get = function(c_name)
{
try {
if (document.cookie.length > 0 && c_name != "")
{
var c_start=document.cookie.indexOf(c_name + "=");
if (c_start != -1)
{
c_start = c_start + c_name.length + 1;
var c_end = document.cookie.indexOf(";", c_start);
if (c_end == -1) c_end = document.cookie.length;
return unescape(document.cookie.substring(c_start, c_end));
}
}
} catch (ex) { }
return "";
};
/* **********************************
Debug Console
The debug console is a self contained, in page location
for debug message to be sent. The Debug Console adds
itself to the body if necessary.
The console is automatically scrolled as messages appear.
********************************** */
if (typeof Console == "undefined") {
var Console = new Object();
}
Console.Writeln = function(value) {
try {
var console = document.getElementById("SWFUpload_Console");
if (!console) {
var documentForm = document.createElement("form");
document.getElementsByTagName("body")[0].appendChild(documentForm);
console = document.createElement("textarea");
console.id = "SWFUpload_Console";
console.style.whiteSpace = "pre";
console.style.width = "700px";
console.style.height = "350px";
documentForm.appendChild(console);
}
console.value += value + "\n";
console.scrollTop = console.scrollHeight - console.clientHeight;
} catch (ex) {}
};
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