/**
* mmSWFUpload 0.7.1 Revision 3 by Jacob Roberts, January 2007, linebyline.blogspot.com
*
* + Fixed a bug in the upload.swf that prevented further file processing after an error is returned.
* + Added uploadLimit variable. Only complete uploads are counted. Once the limit is reached the flash
* movie will not upload any more files. (The ability to select or queue many files is not affected
* by the upload limit)
* + Added cancelQueue and cancelUpload methods.
* + Added ID property to the FileObj in the upload.swf
* + Added Upload and Queue settings
* + Added methods for generating the flash HTML and inserting it into the DOM.
* - Removed SWFObject
* + Updated the upload.swf and added the "flashReady" event. This will only call back
* for Flash 8 and above. With this we don't need a flash version detect script.
* The script initializes the Flash then waits for the Callback to init the UI.
* + Added seperate ui_target, degraded_target, create_ui settings. This allows fine control
* over what parts of the GUI the script displays and hides
*
* + Changed from a Static Class to an Instance (changed code/class structure)
* + Added "flash_version" setting. When set to zero the version check is skipped
* + Added Debug Console. The Instance class can't do document.write.
* = De-obfuscated SWFObject a bit
* - Removed standalone mode.
* + Added "ui_target" setting. When non-blank the link is added.
* + Added "flash_target" setting. When blank the flash is appended to the <body> tag
* = This fixes ASP.Net not allowing the flash to be added to the Form
* + Added error checking to the callSWF method
*
*
* -------- -------- -------- -------- -------- -------- -------- --------
* mmSWFUpload 0.7: Flash upload dialog - http://profandesign.se/swfupload/
*
* SWFUpload is (c) 2006 Lars Huring and Mammon Media and is released under the MIT License:
* http://www.opensource.org/licenses/mit-license.php
*
* VERSION HISTORY
* 0.5 - First release
*
* 0.6 - 2006-11-24
* - Got rid of flash overlay
* - SWF size reduced to 840b
* - CSS-only styling of button
* - Add upload to links etc.
*
* 0.7 - 2006-11-27
* - Added filesize param and check in SWF
*
* 0.7.1 - 2006-12-01
* - Added link_mode param for standalone links
* if set to "standalone", createElement("a") won't run.
* - Added link_text param if css isn't needed.
* - Renamed cssClass to css_class for consistency
*
*/
/* Constructor */
function mmSWFUpload(settings) {
// Remove background flicker in IE
try {
document.execCommand('BackgroundImageCache', false, true);
} catch(e) {}
// Generate the tags ID
this.movieName = "mmSWFUpload_" + mmSWFUpload.movieCount++;
// Load the settings. Load the Flash movie.
this.init(settings);
this.loadFlash();
if (this.debug) this.DisplayDebugInfo();
// Now nothing happens until Flash calls back to our flash_ready handler
}
/* Static thingies */
mmSWFUpload.movieCount = 0;
// Default error handling.
mmSWFUpload.handleErrors = function(errcode, file, msg) {
switch(errcode) {
case -10: // HTTP error
Console.Writeln("Error Code: HTTP Error, File name: " + file.name + ", Message: " + msg);
break;
case -20: // No backend file specified
Console.Writeln("Error Code: No backend file, File name: " + file.name + ", Message: " + msg);
break;
case -30: // IOError
Console.Writeln("Error Code: IO Error, File name: " + file.name + ", Message: " + msg);
break;
case -40: // Security error
Console.Writeln("Error Code: Security Error, File name: " + file.name + ", Message: " + msg);
break;
case -50: // Filesize too big
Console.Writeln("Error Code: File too big, File name: " + file.name + ", File size: " + file.size + ", Message: " + msg);
break;
case -60: // Upload limit reached
Console.Writeln("Error Code: Upload limit reached, File name: " + file.name + ", File size: " + file.size + ", Message: " + msg);
break;
}
};
/* Instance Thingies */
// Ensure that all the object settings are set or get a default value
mmSWFUpload.prototype.init = function(settings) {
this.settings = [];
this.addSetting("debug", settings["debug"], false);
this.addSetting("ui_target", settings["ui_target"], "");
this.addSetting("degraded_target", settings["degraded_target"], "");
this.addSetting("create_ui", settings["create_ui"], false)
this.addSetting("link_css_class", settings["link_css_class"], "SWFUploadLink")
this.addSetting("link_text", settings["link_text"], "Upload File");
this.addSetting("upload_backend", settings["upload_backend"], "");
this.addSetting("upload_ready_callback", settings["upload_ready_callback"], "");
this.addSetting("upload_start_callback", settings["upload_start_callback"], "");
this.addSetting("upload_complete_callback", settings["upload_complete_callback"], "");
this.addSetting("upload_progress_callback", settings["upload_progress_callback"], "");
this.addSetting("upload_dialog_cancel_callback", settings["upload_dialog_cancel_callback"], "");
this.addSetting("upload_error_callback", settings["upload_error_callback"], "mmSWFUpload.handleErrors");
this.addSetting("upload_queue_complete_callback", settings["upload_queue_complete_callback"], "");
this.addSetting("upload_cancel_callback", settings["upload_cancel_callback"], "");
this.addSetting("begin_uploads_immediately", settings["begin_uploads_immediately"], true);
this.addSetting("allowed_filetypes", settings["allowed_filetypes"], "*.gif;*.jpg;*.png");
this.addSetting("allowed_filesize", settings["allowed_filesize"], "1000");
this.addSetting("upload_limit", settings["upload_limit"], "1000");
this.addSetting("flash_path", settings["flash_path"], "upload.swf");
this.addSetting("flash_target", settings["flash_target"], "");
this.addSetting("flash_width", settings["flash_width"], "1px");
this.addSetting("flash_height", settings["flash_height"], "1px");
this.addSetting("flash_color", settings["flash_color"], "#000000");
this.debug = this.getSetting("debug");
};
mmSWFUpload.prototype.loadFlash = function() {
var html = "";
// Create Mozilla Embed HTML
if (navigator.plugins && navigator.mimeTypes && navigator.mimeTypes.length) {
// Build the basic embed html
html = '<embed type="application/x-shockwave-flash" src="' + this.getSetting("flash_path") + '" width="' + this.getSetting("flash_width") + '" height="' + this.getSetting("flash_height") + '"';
html += ' id="' + this.movieName + '" name="' + this.movieName + '" ';
html += 'bgcolor="' + this.getSetting["flash_color"] + '" quality="high" wmode="transparent" menu="false" flashvars="';
html += this._getFlashVars();
html += '" />';
// Create IE Object HTML
} else {
// Build the basic Object tag
html = '<object id="' + this.movieName + '" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="' + this.getSetting("flash_width") + '" height="' + this.getSetting("flash_height") + '">';
html += '<param name="movie" value="' + this.getSetting("flash_path") + '" />';
html += '<param name="bgcolor" value="#000000" />';
html += '<param name="quality" value="high" />';
html += '<param name="wmode" value="transparent" />';
html += '<param name="menu" value="false" />';
html += '<param name="flashvars" value="'
html += this._getFlashVars();
html += '" /></object>';
}
// Build the DOM nodes to hold the flash;
var container = document.createElement("div");
container.style.width = "0px";
container.style.height = "0px";
container.style.position = "absolute";
container.style.top = "0px";
container.style.left = "0px";
var target_element;
var flash_target_id = this.getSetting("flash_target");
if (flash_target_id != "") {
target_element = document.getElementById(flash_target_id);
}
if (typeof(target_element) == "undefined" || target_element == null) {
target_element = document.getElementsByTagName("body")[0];
}
if (typeof(target_element) == "undefined" || target_element == null) {
return false;
}
target_element.appendChild(container);
container.innerHTML = html;
this.movieElement = document.getElementById(this.movieName);
};
mmSWFUpload.prototype._getFlashVars = function() {
var html = "";
html += "uploadBackend=" + this.getSetting("upload_backend");
html += "&uploadReadyCallback=" + this.getSetting("upload_ready_callback");
html += "&uploadStartCallback=" + this.getSetting("upload_start_callback");
html += "&uploadProgressCallback=" + this.getSetting("upload_progress_callback");
html += "&uploadCompleteCallback=" + this.getSetting("upload_complete_callback");
html += "&uploadDialogCancelCallback=" + this.getSetting("upload_dialog_cancel_callback");
html += "&uploadErrorCallback=" + this.getSetting("upload_error_callback");
html += "&uploadCancelCallback=" + this.getSetting("upload_cancel_callback");
html += "&uploadQueueCompleteCallback=" + this.getSetting("upload_queue_complete_callback");
html += "&beginUploadsImmediately=" + this.getSetting("begin_uploads_immediately");
html += "&allowedFiletypes=" + this.getSetting("allowed_filetypes");
html += "&allowedFilesize=" + this.getSetting("allowed_filesize");
html += "&uploadLimit=" + this.getSetting("upload_limit");
return html;
}
// The callback method that the Flash movie will call when it has been loaded.
// This should Load the UI parts.
mmSWFUpload.prototype.flashReady = function() {
if (this.debug) Console.Writeln("Flash called back and is ready.");
this.loadUI();
};
// Load the UI elements. Show the UI Target, build the "link" according to the settings, and hide the Degraded Target
mmSWFUpload.prototype.loadUI = function() {
try {
if(this.getSetting("ui_target") != "") {
var ui_target = document.getElementById(this.getSetting("ui_target"));
if (ui_target != null) {
ui_target.style.display = "block";
if (this.getSetting("create_ui")) {
var self = this;
// Create link element
var link = document.createElement("a");
link.href = "#";
link.onclick = function () { self.callSWF(); return false; };
link.className = this.getSetting("link_css_class");
link.innerHTML = this.getSetting("link_text");
// Add the link to the target
var ui_target = document.getElementById(this.getSetting("ui_target"))
if (ui_target != null && target.innerHTML) {
ui_target.innerHTML = ""; // Clear all the children. This is the "bad way" but I really don't want to walk the childNodes array
ui_target.appendChild(link);
}
}
}
}
if(this.getSetting("degraded_target") != "") {
var degraded_target = document.getElementById(this.getSetting("degraded_target"));
if (degraded_target != null) {
degraded_target.style.display = "none";
}
}
} catch (e) { }
};
// Make sure that we get a few default values
mmSWFUpload.prototype.addSetting = function(name, value, default_value) {
if (typeof(value) == "undefined" || value == null) {
this.settings[name] = default_value;
} else {
this.settings[name] = value;
}
return this.settings[name];
};
mmSWFUpload.prototype.getSetting = function(name) {
if (typeof(this.settings[name]) == "undefined") {
return null;
} else {
return this.settings[name];
}
};
mmSWFUpload.prototype.callSWF = function() {
if (this.movieElement != null) {
try {
this.movieElement.uploadFile();
}
catch (e) {
if (this.debug) {
Console.Writeln("Could not call uploadImage");
}
}
} else {
if (this.debug) {
Console.Writeln("Could not find Flash element");
}
}
};
mmSWFUpload.prototype.startUpload = function() {
if (this.movieElement != null) {
try {
this.movieElement.startUpload();
}
catch (e) {
if (this.debug) {
Console.Writeln("Could not call uploadImage");
}
}
} else {
if (this.debug) {
Console.Writeln("Could not find Flash element");
}
}
}
mmSWFUpload.prototype.cancelUpload = function(file_id) {
if (this.movieElement != null) {
try {
this.movieElement.cancelUpload(file_id);
}
catch (e) {
if (this.debug) {
Console.Writeln("Could not call cancelUpload");
}
}
} else {
if (this.debug) {
Console.Writeln("Could not find Flash element");
}
}
};
mmSWFUpload.prototype.cancelQueue = function() {
if (this.movieElement != null) {
try {
this.movieElement.cancelQueue();
}
catch (e) {
if (this.debug) {
Console.Writeln("Could not call cancelQueue");
}
}
} else {
if (this.debug) {
Console.Writeln("Could not find Flash element");
}
}
};
mmSWFUpload.prototype.DisplayDebugInfo = function() {
var debug_message = "----- DEBUG OUTPUT ----\n";
debug_message += "ID: " + this.movieElement.id + "\n";
// It's bad to use the for..in with an associative array, but oh well
for (var key in this.settings) {
debug_message += key + ": " + this.settings[key] + "\n";
}
debug_message += "----- DEBUG OUTPUT END ----\n";
debug_message += "\n";
Console.Writeln(debug_message);
};
mmSWFUpload.prototype.writeFlash = function (flash_target) {
try {
var container = document.createElement("div");
container.style.width = "0px";
container.style.height = "0px";
container.style.position = "absolute";
container.style.top = "0px";
container.style.left = "0px";
var target_element;
if (flash_target != "") {
target_element = document.getElementById(flash_target);
}
if (typeof(target_element) == "undefined" || target_element == null) {
target_element = document.getElementsByTagName("body")[0];
}
if (typeof(target_element) == "undefined" || target_element == null) {
return false;
}
target_element.appendChild(container);
container.innerHTML = this.getSWFHTML();
return true;
}
catch (e) {
return false;
}
};
/* **********************************
Debug Console
********************************** */
if (typeof Console == "undefined") {
var Console = new Object();
}
Console.Writeln = function(value) {
var console = document.getElementById("mmSWFUpload_Console");
if (!console) {
var documentForm = document.getElementsByTagName("form")[0];
if (!documentForm) {
documentForm = document.createElement("form");
document.getElementsByTagName("body")[0].appendChild(documentForm);
}
console = document.createElement("textarea");
console.id = "mmSWFUpload_Console";
console.style.width = "500px";
console.style.height = "350px";
documentForm.appendChild(console);
}
console.value += value + "\n";
console.scrollTop = console.scrollHeight - console.clientHeight;
}