RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™. I work on RenderDoc myself and you can always contact me with any problems or comments. I'll respond to you directly and personally, and I'm used to helping people with private or NDA'd projects. RenderDoc is 100% open source and development all happens on github. Check out the source and see how any feature is implemented, report a bug you've found, or request a new feature or improvement. Usability matters. Tools should have a low barrier to entry and be easy to use and understand. RenderDoc makes the process of getting started as smooth as possible, and simplifies common workflows. Support is distributed separately for authorized developers as part of the NintendoSDK.

Features

  • Modify the source to change or customize behaviour
  • RenderDoc embeds the python runtime for progammatic access to frame captures
  • RenderDoc is the debugger of choice for many people within the game industry
  • Engine-level integration ships in Unity, and in Unreal
  • Qt UI shipping on Windows with many improvements
  • Android Support for both GLES and Vulkan

Project Samples

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Categories

Debuggers, Graphics

License

MIT License

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Additional Project Details

Operating Systems

Android, Linux, Nintendo Switch, Windows

Programming Language

C++

Related Categories

C++ Debuggers, C++ Graphics Software

Registered

2021-10-11