HVVR (Hierarchical Visibility for Virtual Reality) is an optimized software raycaster. It implements a hybrid CPU/GPU raycaster, suited for real-time rendering of effects such as lens distortion. By default, raycaster.vcxproj is configured to build all .cu files to the compute_61,sm_61 target. If your GPU needs a different code-gen target, you can change this in the raycaster project properties. Some installations of the CUDA SDK and Visual Studio integration appear to have broken build dependency tracking. If you're seeing behavior after code modification that looks like stale code from header files referenced in .cu files, try cleaning the solution and building from scratch (or install a newer CUDA Toolkit).

Features

  • Works on Windows
  • Requires CUDA-compatible GPU and CUDA SDK (tested on GeForce GTX 1080 and Quadro P6000)
  • Convert and load your own scenes
  • Enable foveated rendering
  • Enable depth of field
  • Enable wide field of view

Project Activity

See All Activity >

Categories

Virtual Reality

License

BSD License

Follow HVVR

HVVR Web Site

Other Useful Business Software
$300 Free Credits for Your Google Cloud Projects Icon
$300 Free Credits for Your Google Cloud Projects

Start building on Google Cloud with $300 in free credits. No commitment, no credit card required until you're ready to scale.

Launch your next project with $300 in free Google Cloud credits—no strings attached. Test, build, and deploy without risk. Use your credits across the entire Google Cloud platform to find what works best for your needs. After your credits are used, continue with always-free tier services. Only pay when you're ready to scale. Sign up in minutes and start exploring.
Start Free Trial
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of HVVR!

Additional Project Details

Operating Systems

Windows

Programming Language

C++

Related Categories

C++ Virtual Reality Software

Registered

2022-01-21