doom-coding is an unconventional tool that turns Doom, the classic first-person shooter game engine, into a creative coding environment where code is executed through gameplay actions rather than traditional editing. It repurposes the iconic game world as an interactive REPL: as you navigate and interact with the map, your movements and actions translate into programmatic instructions that get evaluated in real time. This creates a playful, immersive fusion of gaming and coding where defeating enemies, navigating corridors, and triggering switches have direct effects on the code being assembled or evaluated. The project exemplifies how nontraditional interfaces can be used to explore computation and programmer creativity, making it appealing for game designers, educators, and creative technologists alike. Although it’s experimental rather than production-oriented, Doom-Coding pushes boundaries by demonstrating that code interaction doesn’t have to remain confined to text editors.
Features
- Code execution driven by Doom gameplay actions
- Interactive REPL mapped into game world events
- Novel fusion of gaming and coding
- Extensible map and trigger mechanics
- Encourages creative, spatial programming interactions
- Game-centric UI for immersive developer experience