A comprehensive design patterns library implemented in C#, which covers various design patterns from the most commonly used ones to the lesser-known ones. Get familiar with and learn design patterns through moderately realistic examples. In software engineering, a design pattern is a general repeatable solution to a commonly occurring problem in software design. A design pattern isn't a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations. In addition, design patterns allow developers to communicate using well-known, well-understood names for software interactions. Know when to use a certain design pattern, and when not to. No design pattern is a 42 - the answer to life, the universe and everything. There are situations in which every design pattern easily becomes an antipattern.

Features

  • Creational design patterns are design patterns that deal with object creation mechanisms
  • Structural design patterns are design patterns that ease the design by identifying a simple way to realize relationships among entities
  • Provides an interface for creating families of related or dependent objects without specifying their concrete classes
  • Lets you construct complex objects step by step. The pattern allows you to produce different types and representations of an object using the same construction code
  • Turns a request into a stand-alone object that contains all information about the request
  • Provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created

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Frameworks, Libraries

License

MIT License

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Additional Project Details

Programming Language

C#

Related Categories

C# Frameworks, C# Libraries

Registered

2022-09-19