There is one currendly under active development, but there is no date set yet on when it will be completed. As the one being actively developed is being written from scratch, it'll be a while.
Cheers!
Sean
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I've written the beginnings of BZFlag world import/export scripts for Blender, while I thought BZEdit was only for Windows. It doesn't support all properties or objects as some aren't easy to implement yet (teleporters have weird shapes and complex relations, and Blender's Property system is only accessible from the game engine). It could pretty quickly become usable though.
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Hum... What about an Unix version ? I and a lot of friends are running BZFlag under Mac OS X and have a few map ideas, but Text editing is a bit boring !
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I was wondering, is there one being planned for release?
There is one currendly under active development, but there is no date set yet on when it will be completed. As the one being actively developed is being written from scratch, it'll be a while.
Cheers!
Sean
I've written the beginnings of BZFlag world import/export scripts for Blender, while I thought BZEdit was only for Windows. It doesn't support all properties or objects as some aren't easy to implement yet (teleporters have weird shapes and complex relations, and Blender's Property system is only accessible from the game engine). It could pretty quickly become usable though.
Hum... What about an Unix version ? I and a lot of friends are running BZFlag under Mac OS X and have a few map ideas, but Text editing is a bit boring !