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Emacs Table to XML: an easy way to convert any table to XML
One tip for KITTI users:
You can customize your XML format by modifying and evaluating the following code in emacs:
(setq etxml-KITTI-dataset-schema "(\"object\" (\"name\" @0@) (\"truncated\" (round-with-threshold (string-to-number @1@ ) 0.07) ) (\"occluded\" @2@) (\"alpha\" @3@) (\"bndbox\" (\"xmin\" @4@) (\"ymin\" @5@) (\"xmax\" @6@) (\"ymax\" @7@)) (\"dimensions\" (\"height\" @8@) (\"width\" @9@) (\"length\" @10@)) (\"location\" (\"x\" @11@) (\"y\" @12@) (\"z\" @13@))...
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
That's "Deci" as in one-tenth... Based on the "80/20 rule", something like 1/10 of the code provides far more than half of the functionality. This is a partial, non-validating, and VERY SMALL STL-based C++ implementation.