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All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
Cookbook Style Document for DocBook Customizations
This project has been moved to GitHub: https://github.com/tomschr/dbcookbook/
The DoCookBook project aims to create an open source book about DocBook and the DocBook XSL stylesheets written as a cookbook and released under a Creative Commons license.
C4me aims to provide a convenient way of editing XML files (and, in a distant future, even more modding-related files) for modifications for Sid Meier's Civilization 4. It's now in its infancy and not really usable - join and help changing that!
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Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
xml.dom.easydom for python primarily behaves like any xml.dom.* you already use. Additionaly easydom provides operator overloadings which render xml processing descriptions more readable and hence less error-prone. See about 90% of your xml-code boosted.