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Our Free Plans just got better! | Auth0
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Development toolkit for Web Services and XML data bindings for C & C++
The gSOAP toolkit is an extensive suite of portable C and C++ software to develop XML Web services with powerful type-safe XML data bindings. Easy-to-use code-generator tools allow you to directly integrate XML data in C and C++. Serializes native application data in XML. Includes WSDL/XSD schema binding and auto-coding tools, stub/skeleton compiler, Web server integration with Apache module and IIS extension, high-performance XML processing with schema validation, fast MIME/MTOM streaming,...
A very basic, portable, tiny parser for XML, written in C under the zlib license. It is designed to be used in memory constrained environments (smartphones for example).
The end result will be a "DOM-like" collection of memory.
A lot of things were chopped away to deliver the very basic support for XML, and this project does not aim to become a fully compliant parser; keep it basic, stay basic.
A C/C++ based client and server implementation of the OGSA Basic Execution Service, used to provide a Web Services interface to distributed resource managers such as Platform LSF and PBS/PBS Pro. The SOAP stack is provided by the gSOAP toolkit.
The goal of the XQC project is to create standardized C/C++ APIs for interfacing with XQuery processors. They should provide mechanisms to compile and execute XQueries, manage contexts, and provide a basic interface for the XQuery Data Model.
MacMakk is a tournament management program for go, the asian boardgame. It uses a new ranking algorithm, called McMakko. It is intended to be portable, with Linux and Windows being the main targets.
The fastest XML/HTML/XHTML tag parsing library, it is suitable in the case you don't need all the features of a complete tag parsing. Allows the most basic input from an XML source and can automatically parse doctype entites.
A set of XML specifcations for game-related metadata, an API, and a collection of associated tools for managing data. This is to serve as a reusable infrastructure for creating game frontends able to deal with large numbers of games (such as MAME).
The goal with picoXML is to develop a simple XML-parser in ANSI-C
that supports basic XML-features. The most important factor is not
features, it is the SIZE (the size matters ;))!
SXF is a Simple XML-Framework to combine different distributed applications in one frontend.
It based on Standard's like: HTTP, XML, SVG, TTF, ...
and use libs like: AVAHI, SDL, FFMPEG, LIBVLC, ...