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The Object-Role Modeling (ORM) standard version 2, associated schemas and generation tools, and a reference implementation in the form of the Natural Object-Role Modeling Architect for Visual Studio (NORMA) product.
All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
XMLUnit provides assertions that help testing code that produces XML.
XMLUnit 2.x Development Moved to GitHub
XMLUnit provides help with testing code that creates or consumes XML.
XMLUNit 2.x is available for both Java and .NET with a similar API. Development of this version has moved to a GitHub organization[1] with two git repositories for Java and .NET respectively.
All discussion about XMLUnit independent of any version will happen on the XMLUnit general mailing list[2].
This is a small program than generate SIMPLE XML file written in WinForm C#.
Will Have More Features In Future such as Read From File/Database To Generate XML File
Source Code --->https://github.com/keatkean/XMLGenerator
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FFEntityFramework is an Object-Relational Mapping Framework (O-R Mapping / Object Persistence) for .NET with built-in features like Xml-Serialization, Model-View-Controller-Framework or UndoManagement ...
All these Components use the same Meta-Base which can be definied via Attributes (Annotations) on your Business-Classes. Nevertheless differences between Xml- and Db-Serialization can be made via an enum MetaUsage (Database, Xml, Internal …). For Example you can define a Key-Column which...
...It allows you to subscribe for feeds and read them.
RSSReader was written in C# and is open-source and free project. You can download it binary and start to use or you can checkout source code from SVN repository and help to develop project.
Any registered user can post new bug or feature request ticket.
Any help would be appreciated. Thank you.
A framework for all-platform GUI-development based on completely separating business from presentation logic and introducing methods of abstraction that allow stepwise refinement of the GUI-definition.
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
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Just a contrib of headers made via an XML to source code library xml generation tool I wont claim to maintain it however It is Intended to Aid and or be absorbed by the XML Resume Library folks hopefully It will aid the development of XML Resume further.
A C#/Mono.net 2.0 sealed class that, given most .net objects, will generate a valid XML PropertyList (plist) suitable for easy consumption by a Mac OS X/iPhone application.
The Introspector enables the programming tools that deal with source code such as the compiler to communicate in a standard and neutral manner reducing the accidental cost of programming. http://github.com/h4ck3rm1k3/
.NET based, XmlSerializer-inspired interface for performing mundane tasks found in accessing a database. Considerd a tool for rapid-development by simplifying db access, and ideal for plugin/extensible frameworks Support: Mysql Windows .NET Linux Mono c#