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Stop vibe-debugging.
Plug Claude into your app's actual errors.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
A main aim of this project is to deliver an infrastructure for HL-7 v3 compilant messages exchange. This infrastructure should be based on existing real time queueing system such as Apache ActiveMQ. A product of this project does not include user interfa
Web Objects in XML (Framework) is an interoperable and lightweight system for distributed objects. It is currently built in Java and C#. Remote objects are serialized in a standard XML format, and they are accessible trough their own URL.