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Ncartographer takes the xml output from an Nmap scan and displays it graphically in an attractive, compact, scalable, and complete manner. Supports saving the display of a scan as .png or .jpg images, and can generate images from a command line.
NOTE: As of August 2006, development of this COLLADA plugin has migrated into the official OpenSceneGraph repository, so this SourceForge project is frozen for historical reference only. See http://openscenegraph.org/
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XMLDataStudio is ODBC based data transfer tool to different databases in XML format developed in C++ and Java. It designed to put minimum effort to use and usable to layman based on wizard developed in Java Swing desktop application.
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Extensible Out-of-band Language (XOL)
An extensible information stream, akin to XML, designed to be quickly read using a light engine. Preferably used in a computer-to-computer interchange, because it is not easily human changeable.
Framework for literate programming using XML written in C++. Boost, The STL and Patterns are used extensively. All platforms which support Boost will be supported.
Emma (Extensible Multi Media Architecture) is an open-source, modular, extensible, dynamic framework for declarative authoring and display of 2D and 3D interactive multimedia. It uses Lua for scripting and Ogre3D for rendering. http://www.emma3d.org
With the program you can simply mapping a XML structure to the sql datebase,such as sqlite,Mysql...
Then ,easily add xml files of this kind into the database Or recover the query results from database into xml.
An implementation of DSSSL, a style language to format SGML or XML documents.
OpenJade contains backends for various formats (RTF, HTML, TeX, MIF, SGML2SGML, and FOT). This project also maintains OpenSP.
The Ability Driven Strategy Game Libary is a project which aims to provide a flexible datastructure that can be used to represent a variety of environments and objects.
This is a VSE - Visual Scene Editor. VSE is a tool for creating xml-based descriptions of 3D scenes for 3D computer games. It is written on C/C++, using MFC, STL and IrrLicht ( http://irrlicht.sourceforge.net/ ).
A set of XML specifcations for game-related metadata, an API, and a collection of associated tools for managing data. This is to serve as a reusable infrastructure for creating game frontends able to deal with large numbers of games (such as MAME).
Cross-programming-language object serialisation. The library uses a schema to write object networks to, and create object networks from, a file (eg XML). Written in Java with ports to C and C++ to follow. Features include file recovery and versioning.
A binary protocol, library, and utilities for serialization and manipulation of data. Designed to replace XML. Features: *Compact (not compressed) binary encoding. *Strongly-typed, using type definitions. *Platform independant
That's "Deci" as in one-tenth... Based on the "80/20 rule", something like 1/10 of the code provides far more than half of the functionality. This is a partial, non-validating, and VERY SMALL STL-based C++ implementation.
XMLSocketd is a server written in C++ to be used with the ActionScript class XMLSocket for communication between Flashmovies.
Can be used for chats, whiteboards, etc in conjunction with any serverside script like PHP for authentication and room handling