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Emma (Extensible Multi Media Architecture) is an open-source, modular, extensible, dynamic framework for declarative authoring and display of 2D and 3D interactive multimedia. It uses Lua for scripting and Ogre3D for rendering. http://www.emma3d.org
With the program you can simply mapping a XML structure to the sql datebase,such as sqlite,Mysql...
Then ,easily add xml files of this kind into the database Or recover the query results from database into xml.
The Ability Driven Strategy Game Libary is a project which aims to provide a flexible datastructure that can be used to represent a variety of environments and objects.
This is a VSE - Visual Scene Editor. VSE is a tool for creating xml-based descriptions of 3D scenes for 3D computer games. It is written on C/C++, using MFC, STL and IrrLicht ( http://irrlicht.sourceforge.net/ ).
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Cross-programming-language object serialisation. The library uses a schema to write object networks to, and create object networks from, a file (eg XML). Written in Java with ports to C and C++ to follow. Features include file recovery and versioning.
A binary protocol, library, and utilities for serialization and manipulation of data. Designed to replace XML. Features: *Compact (not compressed) binary encoding. *Strongly-typed, using type definitions. *Platform independant
That's "Deci" as in one-tenth... Based on the "80/20 rule", something like 1/10 of the code provides far more than half of the functionality. This is a partial, non-validating, and VERY SMALL STL-based C++ implementation.
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C++ Crossplatform serialization library: simplicity of use, functionality, Builder-like properties, support of various formats of the data (XML, binary, etc.)
XML data binding solution based on embedding templates in your C++ code and flexible object model. XML template controls matching/generation of input/output XML. Data binding is done via C++ variables or expressions quoted in the template.
A multi-platform sequencer that executes a sequence of events defined in XML. The sequence consists of action steps and flow control. The action XML tags are implemented as hooks calling plugins so they are user customizable.
The Open Log Engine is a powerful tool for advanced logging in games or programs. It easily allows you to make logging outputs in your program and analyse them afterwards with the Open Log Viewer, which provides you a powerful filtering system.
Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.