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Open Source Implementations for 3D-Surface Characterisation Algorithms according to ISO 25178 (Geometric Product Specification) in verifiable pseudocode (MATLAB). Implementation of an XML-based file exchange format according to upcoming ISO 25178-72.
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
XPN is relies on a non relational native XML database, where XML documents are stored in a compressed form and indices enables fast access to structure and content, thus enabling a fast evaluation of XQuery queries.
Tpl makes it easy to serialize your C data using just a handful of API functions. The data is stored in its native binary form for maximum efficiency. C, Perl and XML supported. Data is portable across CPU types and OS's from Unix to Mac to Windows.
A LGPL library to handle xml documents in a DOM-like style. It's designed for LOW-performance systems (like embedded ones) and for lightly handle very large documents, automatically speeding up memory management in a user tunable style.
Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.