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This is a collection of small to mid-sized tools I wrote, mostly in java. this includes an XML-Parser and a 3d engine. Please see the homepage for a closer description
A little arcade game written in C++ using the Ogre rendering engine, Audiere and Kranf's XML parser. The game was inspired by the coloney defence game where you shoot down alian spaceships with lazers.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
VtkExtension is a heterogenous library of C++ classes for use with VTK. Included are additional geometry sources, extended collection classes, extended XML parser and string facilities, as well as composite classes abstracting larger application needs.
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The aim is to develop a framework to translate UIML (User Interface Markup Language) description of UI into a number of plaforms (wxPython, HTML, etc.).
Dynamic and "static" (into a program) rendering implied.