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...Data Objects Driver Programming Code Statements that enables it to work on any Database Management System Server: MySQL Database, Maria Database, MicrosoftSQL Database, MiniSQL Database and More..
Continuation From @CerberusCMS
Source code to all the XBox emulators/games that XPort has done including:
PCSXBox,XBoyAdvance,DOSXBox,Vice64X,WinUAEX,MekaX,MednafenX-NES, MednafenX-PCE, MednafenX-Lynx,Classic99X, Atari7800X, CaveStoryX, SNES9XBox and more
NOTE: Source code is now hosted on github at https://github.com/plutinosoft/Platinum.
A cross-platform C++ library for discovering, controlling or implementing UPnP devices. Contains sample code for a UPnP AV Media Server, Media Renderer & Control Point. (Platinum is copyrighted by Plutinosoft, LLC. http://www.plutinosoft.com)
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Brainf*** compiler is a compiler for the esotheric Brainf*** language. One day it will run on many different platforms and generate optimized machine code. Currently works unter GNU/Linux (i386) and MS Win32.
Code::Blocks (codeblocks) plugin that auto increments the version of your project (application) every time a change has been made. Helping you keep track of your project version and status with easy to use variable declarations on version.h.
This project is about stochastic simulation methods and their applications to physical systems. We develop interactive books, which can be used by students to study physics using free resources. The books contain text and Java source code.
Open Metaheuristic (oMetah) is a library aimed at the conception and the rigourous testing of metaheuristics (i.e. genetic algorithms, simulated annealing, ...). The code design is separated in components : algorithms, problems and a test report generator
Panther game engine is being developed as part of a class on game engine development at Chapman University 2009/2010/2011. Development continues through December 2011.
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The Artemus Project aims to create tools for the analysis of C# and PowerPC assembly code on the Xbox 360 using XNA Game Studio. These tools will allow XNA Game Studio developers to identify sections of code that may negatively impact performance.