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A wireless push-type network simulator that considers locality of demand for performance improvement. The network environment consists of multiple directed emitters for parallel data broadcasting. Performance depends on the mean response time of clients.
ShoX is a scalable simulator for wireless networks written in Java. It is easy to install, configure and use, so that reliable and expressive scientific results can be gathered in a short time. Documentation: http://sourceforge.net/apps/mediawiki/shox
A java framework for simulating mobility models in mobile Ad-Hoc networks MANET. This simulator can generate mobility traces for various mobility models, in many formats, resimulate, evaluate, create Excel diagram, cluster, generate form base on XML.
As of Jan 2009, this project and NanoStack 1.x are no longer being actively developed or maintained. Instead there is an effort to add support for Sensinode/cc2430 hardware for the Contiki OS. http://www.sics.se/contiki/
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UDAE allows developers to access data both
locally and over WSN from a variety of sources, such
as sensors, communications links and platform components in a
unified manner.
btp2p stands for Bluetooth p2p and it is a collection of java classes for p2p networks over Bluetooth. Useful for CLDC multiplayer games and other applications with extendable design for layered protocols. HuNt is a chatroom midlet based on btp2p.
RUNES is a cross-platform, component-based middleware framework allowing for dynamic reconfiguration of functionality. Its lightweight implementation spans powerful nodes like PDAs and PCs, as well as tiny embedded devices.
Hyper-M is a bluetooth based DHT peer-to-peer infrastructure for J2ME (CLDC1.1/ MIDP2.0) enabled handphones. Hyper-M allows the user to create a peer-to-peer network and share and retrieve files on this network. Has been tested mainly on Nokia handphones
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