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Im Simulator können Registermaschinenprogramm geschrieben, gespeichert und ausgedruckt werden. Der Simulator akzeptiert Registernamen, relative Sprünge und Sprünge zu Labels.
An implementation of Conway's Game of Life http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life in C++ using SFML http://www.sfml-dev.org/ for the simulation and Win32 for the interface. It is a fairly basic implementation, preset pattern choices is pretty limited and there is no speed setting.