Showing 6 open source projects for "fractal 2d"

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  • 1
    Divergent Scallator

    Divergent Scallator

    Pascalloids via divergent algorythms for fun graphics

    Number fields included for number of polygon's sides and N value for numeric scallation via new divergent algorithm are augmented by a number of graphical adjustment features. In 2D, all polygons are possible to generate, and once you find what you like, color cycling and rotation are available.
    Downloads: 0 This Week
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  • 2

    IQM-Plugin-frac2D

    Fractal and Lacunarity methods for 2D digital images

    This is an IQM plugin to compute fractal dimensions and lacunarities of 2D digital images using several methods. By Martin Reiss Installation instruction: Copy newest jar file to the "Plugins" directory which should be located in the directory of your local IQM main application. IQM: https://sourceforge.net/projects/iqm/
    Downloads: 0 This Week
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  • 3
    Knot

    Knot

    Rendering of 2D and 3D Celtic Knots

    Knot allows visualisation of 3D Celtic Knots. The knot models can also be exported for loading into 3D modelling applications or 3D printing.
    Downloads: 3 This Week
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  • 4

    Simon86F

    Fractal Extreme Plugin Simon86F

    An implementation of Simon Snake's FractInt formula in Fractal Extreme. See the discussion on Fractal Forums. http://www.fractalforums.com/new-theories-and-research/is-there-anything-novel-left-to-do-in-m-like-escape-time-fractals-in-2d/msg57801/#new This plugin includes two attempts at Simons forumula before I got it right as well and a prototype smooth shaded version. The Smooth shading isn't quite scaled correctly and shows the occasional noisy iteration band for bailouts greater than 2.
    Downloads: 0 This Week
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    Control remote support software for remote workers and IT teams

    Raise the bar for remote support and reduce customer downtime.

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  • 5
    SmoothLife

    SmoothLife

    A generalization of Conway's Game of Life

    Conway's Game of Life is generalized to a continuous domain. OpenGL and GLSL shaders are used for real-time 2D and 3D graphics. Time stepping is done via a real to complex FFT based convolution operation. There are also two deliberately simple test implementations in FreeBasic and Matlab. A 2D version on a sphere shows that it is really not dependent on the underlying grid.
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    Downloads: 1 This Week
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  • 6
    A Java library for generating 2D procedural textures based on a re-usable set of rendering components.
    Downloads: 0 This Week
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