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XWCM - "XML Web Content Management" is a library of PHP classes made to be an engine of simple, but solid CMS based on XML/XSLT technology. It doesn't ask for a DB server because every component is exclusively stored on file system.
Land of Anarchy is a browser based game created using javascript and PHP. The game brings together a catche of internet libraries to pull off what most call imposible. A real time javascript online game.
This 2D Map/Game editor creates custom formated 2D maps that can be used in my 2D engine. You can create differnt kinds of 2D games like a breakout clone or a pac-man clone. This is written in c/c++ using the Win32 API/GDI and using the wxDev-C++ IDE
2D game using the 3D engine Raydium. Is intented to be an unnoficial second release of the well known, in Spain, Supertirititran game. This time our hero will have to fight against racists people and against the mafias.
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A PHP/MySQL Skript that allows 2 Clients to Play a Game in which the Player has to guess where a Location is located on a map.
To Play a game you need one of the BieFi Clients that are currently developed at the TDPE Tutorials.
Annchienta is a 2D isometric gameengine for RPG games, but can be used for other games as well. We also release the games here as well. These games are mostly set in a fantasy world, combining an epic and tragic quest with fun and challenging gameplay.
A visual template engine that can help you visualize your template structure, and customize the layouts simply by dragging objects on screen. Web design like playing with blocks...
Inspirado is a full cuztomizable and easy to use PHP/MySQL Blog Engine. Inspirado supports plugins and it have a plugin editor, design editor, direct design/plugin upload and automatic install. Full widgets system, comments moderation.
Project BlendOut is developing a futuristic race Game called Impulse. It is being developed by the blendout development team using the Ogre graphics engine.
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The Metaphor GameEngine is a component-based gameengine. Goals include a simple, efficient workflow for game development and fast integration of other open source or proprietary middleware.
Namespaced Template Engine (PHP extension) - An extremely powerful Tokenizer driven Template engine with XSL-like syntax. Nstag works based on the idea to have special tags in a separate namespace to apply view related logic or just assignments.
JustReason is a decision support system that assist a user to reach a decision. The engine is implemented in PHP and is designed to run in an online environment. The intention is that an existing website can be used as a wrapper for the engine.
The SEL project has a high aim to build a 3D gameengine which is Simple, Easy to Learn. All SAMPLE text in this area are placeholders for layout reference only.
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
phpRealty is a realty program built simple! It is easy to manage and easy to use. It uses PHP/MYSQL and it is has a template engine, table installer and a language system. Current version is 0.03. Please use http://php-realty.com
EGE gameengine aims to be a simple, easy to use, yet powerful gameengine. It also aims to run on multiple platforms and to accomplish this, EGE will use OpenGL and SDL as backends. EGE is heavily influenced by HGE(hge.relishgames.com).
Create new Your Own Search Engine using Yahoo Boss API. Yahoo Boss API provide unlimited request. This is writing on PHP5. Demo - http://search.ourlk.com
CRM Elyazalée is a CRM (Customer RelationShip Management). Php/MySQL
Software with many features and incorporating estimates, billing, géo locate, detailed description of management actions, search engine, ...
Is a template engine that compile HTML template to PHP. Is easy to use and install, with 6 tags, 3 php functions and 2 php class. Is WYSIWYG, you work with img/css relative path, raintpl convert to the correct server path. www.raintpl.com
The Imaginary GameEngine project tries to create a full-featured, modular and multi-threaded gameengine in C#, usable with both Microsoft's .NET runtime and Mono.