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The Zephyr 3D game engine is designed to be a very high-level engine for the development of games. The engine is presented as an ActiveX DLL to allow VisualBasic and C++ developers access to the object model. Ease-of-use and and an intuitive object mod
The Dilbert Engine is an isometric engine for isometric games (wow!) being written in VisualBasic, and using Direct Draw for graphics rendering, although eventually I hope that it will be a COM object, and available to use in any COM compliant language.
The HomeSite Extensibility Project (HEP) is aimed at developing a series of useful extensions for Allaire's Homesite 4.5+ using the scriptable object model provided by Allaire, with a heavy emphasis on XML/XSL tool development.
This is a jni-based, COM object which enables easy access from VB/VBScript to any arbitrary java class and it's methods. Java classes don't need to be registered. Works with Sun and IBM jvm's 1.1.8 and up. Tested with IIS/ASP and is thread-safe.
OpenRMI defines a messaging interface. This interface is applied in a one to many fashion, using a controller with many nodes. The nodes connect via RMI to the controller and are assigned work via the same interface.
wMudServer is a Multi-User Dimension running under Windows 95/NT. The goal in this project is to create a dynamic object engine to be used by inbound TCP connections.
A subclassing project for CodeJock's Report Control under Visual DataFlex. The goal for the project is to create a class replacement for the standard VDF Grid class, but also a replacement for the dbGrid class complete with DataDictionary connection.
Language Tutor helps any language student in English, Spanish & French, to master that language. Language tutor has Speech Recognition ability, A student can Listen, Read, Write, Comprehend and Self Evaluate.
A mixed DAL(Data Access Layer).It looks like SqlHelper somewhat but it doesn't have too many overload method.It have some functions in nHibernate. It includes snippest and project templete for Visual Studio.linz focus on usability and rapidly dev.
CLAM (Common Language Automation Machine) attempts to eliminate the rote mapping of data to objects that is prevalent in most modern development languages by breaking the bonds of relational data and providing a generic mechanism for retrieving data.
Shot (scene) detection and registration of frames into a database
Frame analysis and object masking
Image analysis and colour profile creation (stored in a database)
Mask to profile mapping
AVI/Quicktime rendering.