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A project that aims to reverse engineer the DOS game called World of Xeen (and games based on the same engine Swords of Xeen and Isles of Terra). It also provides tools and editors to make modifications to existing saved games, characters and maps.
IrrlichtPas provides Pascal bindings to the Irrlicht 3D engine to enable using Irrlicht with Delphi on Windows and FreePascal on Windows, Linux and Mac OS X.
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A complete engine and toolkit to create simple 2D games, harnessing the power of XNA.
To work on Zune, Xbox and PC, every single tool that is needed is provided.
atominsa is a Bomberman-like game, playable in story mode and multi (on screen or networked) up to 8 players. Its gameplay is as close as possible to Atomic Bomberman. An OpenGL engine provides the 3D board and many visual effects.
The Dynamic Online Content Management System is a Website Content Management System with emphasis on Ease of Use. The objective of the project to is to allow people with NO HTML experience to update and maintain dynamic Websites.
Infinite Space Opera is an open source Flash gameengine that enables developers to create epic 2D space exploration/adventure games. Includes space exploration, conversation trees, fast-paced ship-to-ship combat, planet mining and much, much more!
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RAD object oriented php framework for writing extendable and reusable code. This php framework includes statefull event-driven mvc engine, ORM, DB abstraction and class library for common tasks. Application is a set of classes assembled in an XML file.
This gameengine is currently immature but builds off of Haaf's GameEngine for rendering, Guichan for GUI, box2d for physics, and TinyXML for modability and configuration. On top of those is a robust feature-rich game architecture and toolkit.
This is the first ever Heroscape game made for the computer based off of community support. The gameengine will initially be DarkGDK, but XNA is a potential option.
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
Time Stop is a 2D physics-based puzzle game. It uses the Box2D physics engine and OpenGL. The goal is to move a blob to a star by manipulating time and moving objects.
Solar Imperium is a evolved port of a old game named SOLAR REALMS ELITE. Now integrated with AJAX and AFLAX Visit http://www.solarimperium.com to try it.
mdChat is a jQuery supported / designed web based chat client / game, written in the latest web languages (PHP, Ajax, CSS, HTML1.1, JavaScript). Chatting is the main objective of this game! mdChat can be found @ http://randhosting.com
assimilate3d is a SDL/OpenGL mutliplatform 3D gameengine made to experiment with 3D engine concepts and present the findings to amateur game programmers in an easy to understand format. Some features: Quake3 BSP maps, key bindings, Quake console