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This is the game Get Four also known as Connect Four. You can play against a computer opponent which provides three different levels of difficulty. Or you can play against another human player.
A Javagame engine based on the jMonkeyEngine graphics engine, built around maps consisting of only cubes (hexahedra). This will provide for simple but complete implementations of everything required for a game (lighting, physics, AI, level editing etc.)
PokerApp is a client/server multiplayer poker game that can support up to 8 network opponents. Currently supports 18 games including Texas Hold'Em, Omaha Hold'Em, Omaha 8, Seven Card Stud, and Five Card Draw.
This application is designed to facilitate the hosting of minecraft servers on a single computer and managing them remotely through a Java applet or jar interface.
UPDATE (19 Oct, 2012): As you can probably tell, this project is no longer maintained. If you wish to alter the source code, feel free. If you would like to contribute to the project, email me at raenottingham at gmail dot com and I will add you as a contributor.
Educational game to learn the times table. Makes learning the times table fun! Based on the famous mobile game “Snake”. Dutch version available on: https://sourceforge.net/projects/rekenworm/
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Nostalagia from old type arcade game like missile command, cyber tank, etc. brought me to make this very simple game, rules are easy, kill enemy and go as far as possible in levels...with today technology, mouse input, 3d graphs and sound, etc.
AdH is a 3D multiplayer role playing game based on the greek antiquity. Preliminary projects include a C++ types serialization generator, and a 3D train game.
A simple top-down physics based racing game made using Box2D and SDL + OpenGL. It uses the AssImp (Asset Importer) library to load 3D models. VC2010 Redistributable package required to run this game.
A C++ header library for fast operations on vectors/matrices (3D/3x3) using Streaming SIMD Extensions (SSE, SSE2, SSE3, SSE4); Tends to be used in 3D graphics applications and game developement.
Friendly Object-Oriented Game Library , 2D JavaGame Engine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
This game is the generalization of the classic Battleship game to a n-dimensional grid. Rules are the same as the classic game and boats are always unidimensional, but ships can be set in a linear (1D), square (2D), cube (3D) on n-hypercubic grid.