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First game developed by me. It is being devloped alongside the Builder engine, a 3D gameengine I have been working on since my finaly year project at university.
Multiplayer bluetooth games playable on mobile devices. BTChess: Bluetooth chess, playable on bluetooth as well as single handset. with export/import/replay options. BTTicTacToe: A bluetooth m*n*k Tic-Tac-Toe, with AIPlayer and single handset mode.
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Pyzzle is a cross-platform gameengine for creating large-scale, 2D Myst-like adventure games. The engine supports 2D panoramas, features an intuitive design mode, and allows users to download content from the internet. Pyzzle is written using Pygame.
phpUA is a PHP script that enables gaming server administrators to manage their servers via a website interface and to display server information including live statistics to the public. Plug-ins allow for game, language and website design compatibility.
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As an evolution of OgreOde, which is the implementation of the Open Dynamics Engine inside of Ogre3D, an open-source 3D gameengine, this MSVC 2008 project includes the ODE source and is compatible with the latest iterations of Ogre3D.
The Awake Engine is a powerful, easy to use open source gameengine. It combines other free projects into a general usable software, written in clean modern Cpp.
This is for the development of the RSCD_v4 server daemon. The code is GPL licensed. This code was black box reverse engineered and does not contain any copyrighted intellectual property.
Mob2D is a 2D rendering engine designed from the ground up to provide simplicity above all else while still being robust and flexible. You could make a 2D game with this engine with only relatively little knowledge of OpenGL.
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer gameengine that provides all major functions required. See http://p.sf.net/rangengine/wiki
Torque Integrated Development Environment (TIDE) is a free, cross-platform IDE for Torque GameEngine scripting. It is implemented in Java as a plug-in for the jEdit text editor and contains plugins for function browsing, code completion, script debuggin
O Anilue framework é um simples framework em PHP, que provê o básico do CRUD e tem sua própria Template Engine, porém baseada em Zend Template Engine, Smarty Template Engine e Cake Tempalte engine. Tem toda a facilidade de configuração do Kohana.
Dark Matter is an arcade style, multi-player space game, programmed in C/C++. It will feature support for 2-4 players. Dark Matter, is being developed using the Haff GameEngine (HGE) which provides 2D capabilities in 3D via DirectX.
MixDEM a web based ETL tools meant for Web integration, Data transformation and Mashup edition. It include MixDEM ETL Engine created using ZEND Framework, and MixDEM GUI Editor an AJAX IDE that enable developers to quickly and easily create applications.
A fast-paced multiplayer 3D first person shooter with vehicles, set in large outdoor environments, designed to showcase the features of the underlying Destination gameengine.
Skins for the b2evolution blog engine (http://www.b2evolution.net). This project is run by Lee Turner. Find more skins at http://www.leeturner.org/b2evolution-skins.php
BASE is the Basic Analysis and Security Engine. It is based on the code from the Analysis Console for Intrusion Databases (ACID) project. This application provides a web front-end to query and analyze the alerts coming from a SNORT IDS system.