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The purpose of this project is to create a 3D real-time role-playing game in a fantasy world. What makes it different from commercial games is:
- the universe is created randomly: each time you play, the game is different; the terrain is different, the
This project is 3D vizualization DELPHI engine specialized for outdoor scenery rendering. Engine base includes managing routines for keyboard, mouse, cameras, lights, materials, objects, etc. Main goal of object is create terrain vizualization engine.
This project is a 3D multi-player game similar to the old Scorched Earth. Each player will have a cannon statically positioned in a vast 3Dterrain. Players will attempt to destroy each other by strategically firing their cannons. Refer to release notes.
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A 3D (openGL) tank game based loosly on scorched earth, but including a single player element. The goal is to kill the other tanks and as much terrain as possible.
The DDG Toolkit is a Library of C++ classes to build real time
3D graphics applications. The main application of the DDG Toolkit
is the DDG Terrain Engine.
This project is about rendering of very large and very detailed terrain. An mixture of chunked-lod, geomipmap and fractals is used to handle the large terrain and make it very detailed.
This demo will contain a bloom/glow shader, a perlin fire generator, motion blur shader, isosurfaces, heightmap terrain rendered with quadtree, reflection shader, doom3 model loader.
QS-City 3D is a quality assurance application to ensure the correctness of geometric objects described in the CityGML format. The objects may be viewed in an OpenGL-based 3D view.
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An eucation purpose project for modelling terrain in C++ and OpenGL.
Terrain and ground are represented as a layers where you can see the litholgy in 3D. TRhe project is under development and is undergoing changes each day
mgE3D - mgEngine3D is an unfinished 3D Engine based on OpenGL. By now
it provided several features like scenetree, mesh/skeleton mesh rendering and animation, terrain, materials, textures, multiple viewports, Python exporter for Blender and so on.
A planet-wide terrain generator, using simulated tectonic movements rather than fractals. Intended to produce richer information than just a heightmap - geology layers, climate, biomes, and resources.
MagicGearEditor3D is a full-featured terrain/out door scene editor for game developer, which can export scene data to other open source 3D engines such as OGRE.
MD3DAF is an Object-Oriented 3D Graphics Application Frameworks,aiming to simplify the software development of 3D graphics application such as CAD and GIS ,basing on Microsoft .Net frameworks and Managed Direct3d and written in C#.
A 3d platformer, like Super Mario 64. Jump on platforms, solve puzzles, attack the evil armadillos, and other enemy types. Ogre: Video ETM: Terrain deforming Fmod: Sound PhysX: Physics NxOgre: Physics Wrapper for Physx Raknet: Networking
VisTer is system for terrain and landscapes visualization. It is graphical scene editor with built-in java3d renderer, which may be used in your java3d application. VisTer is based on plug-in system, so you can easily develope and test our own algorithms
The "xiphos ray tracer"(or xitrace) is a dynamic, performant, unbiased and robust, easily extendible Global Illumination Monte Carlo Ray Tracer. A main objective is the visualization of highly complex terrain and plant populations, and realism.
SmartMap (C# cross-platform) is a procedural style world-map creation utility or "Desktop World." A simple scene manager is included using plugin style building blocks and object pathfinding. Also included is a 2D world editor with graphical features. SmartMap is currently built in conjunction with the Axiom 3D rendering engine.