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PewPew! is (or will be) a realtime multiplayer space shooter. It is written in JavaScript and runs on nodejs. Technical decisions have been made such that contribution to and development of the project is as straightforward as possible.
Check the README for how to play, set up a testing server, or contribute to the project.
You can play on the public server at http://pyrop.us:1234
Inventorque - Opensource 3D Inventor's Sandbox Game
Inventorque is an OpenSource 3D Inventor's Sandbox Game. The game is focused on inventing, building, and physics. Block based but smoothed, you can buildup or destroy your infinite world and use your inventions throughout it.
A multiplayer, client-server game engine with server-side scripting. The intent is to create something like "LPC but with graphics." The server-side language is Lua.
Monowars is an open source single/multiplayer, third-person perspective shooter located in a crystal world, with procedurally generated, fully destructible levels and highly customizable player characters and weapons.
The Debris Project is a joint development between a group of students. The aim is to create a fun, extensible, multi-platform, multiplayer space action game.
Implementation of a popular mastermind board game.
Designed for linux and Windows.
Core elements:
Single player, intuitive and fast gameplay.
Multiplayer game (1 vs 1)
Best score list
Entirely in C++/Qt4
Realism based first person shooter running on the XreaL engine, featuring a single player campaign and online multiplayer gametypes
Discontinued on this engine, feel free to use the code.
SIMOSS is the working title for a web-based multiplayer simulation and strategy game played using a browser. The game resolves around a simcity like "Base". Each "Base" has a "Hero" that can conquer and explore. Players can trade and form alliances
This is a community edition of the original ET game. It is an online only, team-based multiplayer FPS game that implements an 'objective' mode of play. Your team must work together and complete certain objectives in order to progress across the map.
A video game with a mixture of 2D, 3D graphics, but mostly 2D. Currently in the planning phase. Database oriented, with multiplayer gameplay intended. Also with an underlying translation framework for Hindi and Japanese.
Software is an online multiplayer adaptacion of the board game CLUE for computer, in which each user will have its own game profile and for each game played will be saved all his/her statistics (victories, defeats, etc).