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Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
A Clone of Darkwood, an old mac game. Graywood will be a text based rpg where you grind monsters, get treasure, and level up. It will be written in C++ as a learning experience.
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The goal of this project is to develop a room based massively multiplayer online role playing game. The intention is to have several versions of the client (text based / MUD, 2D, and 3D) interacting with a single server.
A complete cleanup (for readability and ease of coding) and doccumentation of the original SMAUG 1.4a codebase, SLAM-GTP is also a minor re-write, bringing new features to the codebase, while also fixing and/or adding functionality to existing ones.
Project Description: This is a game called Princess Tomato 2: Worlds of Salad. It is an open source sequel to the NES game Princess Tomato in the Salad Kingdom. It will be an exciting text/graphic interactive fiction adventure game.
A text-centric RPG for Windows. The unknown that created the infinate universes created gods to rule this alternate univers. A war between the gods breaks out, with Earth in the middle.. Save the universe by searching for a bible given to Truth by a Ange
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GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
Written initially in VB6, Ixion is an Access 97 database front-end for the purpose of managing Roleplaying Game (RPG) characters for three standards: Text-Based Online, BESM, and AD&D, with plans to expand as necessary.
Open source horror game using a D&D like engine and my high
powered game engine using OpenGL an' DirectX for
lots of power. The game will problly for now be text
based till I finish the engine and get my 3D graphics
going. Plus the story.
[Text-Based User-Driven MUD Engine] An Object-Oriented MUD server that allows dynamic creation of the game's entities and provides a simple XML scripting language for such. Future enhancements will allow for a graphics interface.
This community edition of the RPG Toolkit provides an unofficial advancement of the software; the initial goal is to rewrite the editor, followed in the future by a rewrite of the game engine. We aim to build on work done the community in developing
LCGML (Legacy Crawling Game Markup Language) makes it possible do script old fashioned text adventures. It is an XML-driven Document format. For the stable product, an perl interpreter is also planned
Text-based, basketball player career simulation (character-based). You start out as a rookie basketball player and slowly improve your ratings by training and playing with different teams.
The Clans was a popular game written for online BBSes back in the day of their great popularity. It is a text-based game featuring inter-BBS communications. It was written initially for Turbo C++, but has been ported to gcc and MSVC
PHPAdventure! is an interactive fiction engine written in PHP that allows game programmers to easily create point-and-click web based text adventure games. May 2006: I'm not maintaining this anymore. If you want to take it over, let me know.