Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
Try Auth0 for Free
Gemini 3 and 200+ AI Models on One Platform
Access Google's best plus Claude, Llama, and Gemma. Fine-tune and deploy from one console.
Build, govern, and optimize agents and models with Gemini Enterprise Agent Platform.
CryptEngine is a fast 3D engine for Java available as Open Source.
It is based on OpenGL and provides components and objects allowing the description and rendering of 3D scenes. CryptEngine focuses on Rapid Application Development.
The Tequila engine is a game engine developed by the mexican game development community. The purpose of the engine is to make a tool that is flexible and intuitive that can be adapted to multiple genres. The goal of the engine is to be learning tool.
R.I.S.E. is a state of the art engine and framework for the simulation and realistic image synthesis of natural phenomenon based on physics, biology and chemistry.
IMPFarm is a renderfarm for the POV-Ray raytracer. All communication is via http with XML documents. Servers and clients are cross platform. Management and reporting is done using web pages.
Generate interest, access liquidity without selling, and execute trades seamlessly. All in one platform.
Geographic restrictions, eligibility, and terms apply.
GtkGLExt is an OpenGL extension to GTK+. It provides additional GDK objects which support OpenGL rendering in GTK+, and GtkWidget API add-ons to make GTK+ widgets OpenGL-capable.
A mini 3D computer graphics C++ cross-platform library (LGPL). Providing the minimum set of 3D objects: vector, point, transformation matrix, and quaternion. Suitable for students who are learning 3D concepts, or 3D gurus who like to build a scene-graph.
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Sarge3DEngine contains a 3D Model Editor and a 3D Engine. Maps can be created in the editor that provides a perspective view and 3 orthographic views. The map is then fed into the engine to provide real time rendering of the models and FPS movement.
A music player / organizer. Light as Winamp, useful as iTunes, but music is grouped by albums, and displayed in 3D. Uses Winamp plugins, so can play any music format Winamp can. Has a database which enables quick searching, and quick startup time.
TruRay is physically based raytracing engine, that, supports reflective, refractive and absorbant media and, will eventually, support dispersive media.
Cross platform 3D midi and audio visualization system. Features an advanced graphics rendering engine, with ogre3d, and a data driven plug-in architecture which allows for programmers and artist to modify and create new "visualization instruments".
From name you can feel some similarity from dir3d software-old program for 3D surfing filesystem. In this line I'd like to go, but using c#,DirectX and .NET 2.0 frameWork.God help me.Please read notes berofe running any application and post to forum.THX
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
XGL Viewer: A simple fast program to load the XGL standard file format and display it using JOGL (OpenGL) allowing the user to move the object around in space, rotate, zoom, spin, ect... This loader should be easily integrated into any program.
Jorik is about using graphics processing units in general purpose (GPGPU) computations: parallel sorting, dynamic PDE and image processing. Jorik is written on C++/DirectX/HSLS, supports both ATI and nVidia cards. It suits for not-gaming GPU benchmarking.
Sh is a predecessor to the RapidMind Multi-core Development Platform, a metaprogramming language for programmable GPUs. It is the result of research at the University of Waterloo Computer Graphics Lab.
ThreeD is a 3Drendering engine written in Java. It implements a standard rendering pipeline with perspective transformation, hidden-surface removal, and a surface normal lighting model. Original project page can be found at http://dt.org .
Emma (Extensible Multi Media Architecture) is an open-source, modular, extensible, dynamic framework for declarative authoring and display of 2D and 3D interactive multimedia. It uses Lua for scripting and Ogre3D for rendering. http://www.emma3d.org