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mod_lua is a content generate module for Apache2. It can run in three modes based LUA, 1 is full lua script, 2 is lua-html mixed, another is lua custom handle. All not need any CGI process, lighter and faster. Aimed to embed system and thin webs.
The TGAN add on for World of Warcraft. It's a collection of smaller tools and utilities, not one huge add on in and of itself. It has many useful abilities, including but not limited to checking someone's rested XP, or the XP per kill they receive.
GD RCS is a revision contol system which supports repository on removable media. It combines the abilities of PRCS, archiving tools like Zip and backup utilities.
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This project is created to permit the usage of a more-stable, easy to use MaNGOS object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It doesn't include unreviewed changes, so it may look more feature-less than MaNGOS.
LScript for Unreal is a simple and full integration of Lua with the Epic Unreal game engine. It has been integrated without problems into many versions of "Americas Army: Operations" and "Unreal Tournament 2004"
Graphist uses PHP's GD library to produce data plots, in real time, served up as standard images for consumption by web pages (though such images could be saved for use in other document types).
libwebplot is a C library for dynamically generating plots in a CGI environment. The currently available plot types are: scatter plots, histograms, and heat plots. The library will generate png or jpeg (using gd) with imagemaps (i.e. a clickable plot).
C# Website system. This is going to be the "Newer" Internet, and even has a custom theme system. This is going to let users do "anything" that won't harm the client computer in any way.
Tick5 is a board game known as gomoku, omok, piskvorky or wuziqi. Tick5 has a built-in AI and also allows users to build their own AI with script language Lua. Tick5 runs cross-platform and has both GUI and textual version.
A script(ing/ed/able) optimizing compiler for the C and Objective-C languages (and in the future other languages such as C++, D and Java). Written in a scripting language to allow for experimentation with code generation and optimization techniques.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
Grimoire is a framework for building and running Warcraft 3 game and world editor hacks. It includes several DLLs which streamline map development and add new functionality.
Kingdom of beasts (KoB) is a Fantasy, Medieval, Real time Strategy Game. using Stratagus as game-engine. KoB will be different (in some way) than the other rts games.