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This simple project provides a way to efficiently calculate the actual memory use of any Java object. The class makes use of the JVMs own instrumentation support to calculate the object memory use in a portable way.
G.A.V. (Graph Algorithm Visualizer) is a tool that visualizes algorithms from graph theory. A step-by-step visualization from each different algorithm allows the user to understand the particular algorithm very easily.
Streamline Azure Security with Palo Alto Networks VM-Series
Centrally manage physical and virtualized firewalls with Panorama
Improve your security posture and reduce incident response time. Use the VM-Series to natively analyze Azure traffic and dynamically drive policy updates based on workload changes.
SQLOrm focuses on mediating database interaction rather than shielding the user from it. SQLOrm consists of 3 major parts. A dynamic query builder. A prepared statement layer. A resultset to objectgraph mapper, supporting batch inserts/updates.
Library of a graph-based protocol for
- connecting applications to become meta-applications
- real-time data exchange between applications
- data modeling
- process modeling
developed for real-time design sessions
ITCWorks a Java Framework with more than 500 Java classes. The foundation of ITCPro a visual UI for ORM++. ITCworks includes: - XML Bean Support (SOA,WSDL Schema Framework, Code Gen.)-ORM, objectgraph gen., SQL code gen., More info at <a href=www.i-tech
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A toolkit for developing virtual reality applications. Built in C++, over OpenGL, it is object oriented and offers the use of a scene graph for object hierarchy. Also, it provides interfaces for using VR equipment such as tracking devices.
An object-oriented 3D game engine with many features as: shader driven renderer, scene graph, game object management, resource management, input system. The engine is designed with ease of use and flexibility in mind to support different types of games.
GRINEdit is a graph, relation, interaction, network editor.
The graphvisualizer 'graphviz' is very popular but it is not interactive.
The project aims to make interactive graphviz.
Linguine Maps provides clean object-oriented diagramming API for graph visualization. It visualizes Apache Ant files, Hibernate and Apache Object Relational Bridge mapping files, DTDs for XML and more.
Common utility code to support a number of projects. Examples of the supported areas: DTOs, ACID supporting attributes and objectgraph, simple XML interpretation, uisupport, remoteing support, ...
OGNL.net is a port of OGNL in Java platform. OGNL stands for ObjectGraph Navigation Language. It is an expression and binding language for getting and setting properties of Java objects. Now it work on .Net Object.
Vanilla is an Open Source realtime rendering engine under windows and linux. It uses opengl or d3d for rendering and features flexible scene graph, plugin-in based object management system, intergrated c-like scripting system and more.
NanoGraph is a java component for graph visualisation. It aims to visualize domain oriented object models without requiring code changes to these models. Design goals include a small footprint and Swing/SWT/SVG support.
Free Java Serialization to XML (freeJSX) allows to write and read any Java objectgraph as XML data with one line of code. You can verify your data and manipulate it with standard XML tools like DOM, JDOM and XSLT. It is the open source variant of JSX.
OpenMind is a scene graph written ont top of OpenGL for Java. It already features hierarchical scene managment and object transform, full dynamic cameras, lights and fog, 2D UI elements scenegraph managment, 2D and 3D mouse picking, and more...
GG+ is an object-oriented extension to Open Scene Graph providing graphical user interfaces (GUI). GG+ uses the facilities provided by Open Scene Graph to manage and display the graphical user interface in OpenGL
An object oriented Java package that can be used to store 3-D graphs and perform various functions on them, arranging nodes with a spring embedder and generating VRML output. Visit http://vrmlgraph.i-scream.org.uk for documentation and examples.
MAGIC (Multipurpose Apparatus of Gizmos, Inventions, and Contraptions) will be a toolset that provides an object-oriented plugin-based approach to.. lots of things. Initial focus is on render-to-texture visual effects, but the core is extremely flexible.
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
Web 2.0 environment for collaborative and extensible design of object interconnection diagrams like UML, networks, circuits and other graph based diagrams. Client: Web-based (AJAX / Dojo Toolkit) Server: JEE Application (Struts Framework)