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Virtual interactive experiments (vexp) is a framework to promote the developmentand use of cooperative e-learning experiments over the internet. Interactive scientific experiments which can be controlled by various users synchronously.
A basis for robot balance that eases the software development of balancing robots with a balancing engine. The DBE also will simulate physics locally on a desktop in Open GL to test the actual balancing algorithm or the client's ideas for a balancing ro
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
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This computer tutorial program shows and explains structure of atoms and describes how bonds between atoms occur, as well as provides capabilities to access information about chemical elements such as atomic weight via an interactive periodic table.
Clockwork Universe is a generic "distributed-virtual-universe" game development and hosting platform, biased towards adventure games (rather than e.g. 3D shooters). It's mainly an integration and service abstraction framework (without gfx., physics et
A functional layer for scientific uses that produces and manipulates real functions as first-class objects. Includes parts of compilers and symbolic manipulators in a straightforward encapsulation that extends scientific programming far beyond math.h.
Improving the speed of the signal analysis code for Seti@home. Leveraging modern processors advanced features such as SIMD and parallel execution units, as well as identifying better methods to code existing functions.