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Over two-thirds of people reuse passwords across sites, resulting in an increasingly insecure e-commerce ecosystem. Learn how passwordless can not only mitigate these issues but make the authentication experience delightful. Implement Auth0 in any application in just five minutes
This “The Labyrinth” game is an applied puzzle board game that requires player to use logic and a strategy to pass each level. A core game play is move and rotating puzzles. In This game will be play by mouse. Player will pass each level by moving or rotating puzzle to make a pathway from start point that player’s character is standing at to the Cup on the other side of the board. Game will be obtained by Visual studio 2010 and XNA gamestudio 4.0.
libbessie contains 3D software, a tile engine and more graphical tricks in a game library + example game programs. It includes a Visual Studio workspace for easy hacking. Demo graphics are Open Content.
The linux and mac os x version is known as xmantaray but follows another development path.
Recently updated to fix an error where content would never be compressed. You should update to the latest version in order to fix this.
Note: The full version of XNA gamestudio is required for conversion. See the ReadMe for details on where to download it.
Create .xnb files for use in XNA games. This allows for .png to .xnb and more.
Full list of supported filetypes:
Graphics Files: *.bmp;*.dds;*.dib;*.hdr;*.jpg;*.pfm;*.png;*.ppm;*.tga
Autodesk FBX Files: *.fbx
Effects Files: *.fx...
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This project is no longer being developed. It would appear Trainhappy has lost interest in development, as have I. Being that as it is, I have set the project status to Abandoned.
Xfire Game Creater is a game development studio, and aims to make game making easier. XGC tries to automate as much of the process as possible, with a very user-friendly interface.
NOTE: This program requires .NET 4.0.
An engine to run a game AI competition based on Tron Light Cycles. The best way to check it out is to download the server and client source, and run them in Visual Studio. From there, create the best AI player!
A multi-platform, integrated game development suite, consisting of a 3D engine, a core library, a scripting language, various tools and an IDE oriented towards game development using the XGS tools.
Modular solutions for change management, asset management and more
ChangeGear provides IT staff with the functions required to manage everything from ticketing to incident, change and asset management and more. ChangeGear includes a virtual agent, self-service portals and AI-based features to support analyst and end user productivity.
The Open GameStudio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
A Basket Ball Management Game where the user takes control of a BasketBall Team. In the future it will feature: * Draft * College * Roster size * Free Agents * Etc. Still very early in development which is done in Visual Studio 32-bit in WPF
Doggs V Studio 2011 is an application to automate the creation of Weapon Mods for Counter-Strike Source and package for deployment. Also included is SkinChanger for applying Mods to CSS from a GUI interface. Use Bug Tracker to report problems.
This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using Visual Studio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!
Chess for Windows. Created in Visual Studio /VC++. Has a basic colorful interface, features AI/CPU player. Future versions will have drag'n'drop, take back option, more visual AI move, different difficulty levels...
AGSH (also called "AGShack") is a set of modules for Adventure Games Studio.
Includes:
1/ Basic memory manager
2/ Meta-syntax to strengthen OOP in AGS
3/ Set of data structures for easier and safer scripting
4/ Wizards for easier game creation
XIPL is a simple image processing library for Microsoft's XNA GameStudio framework. All image processing routines are coded in HLSL as pixel shaders and executed at amazing speed thanks to the GPU's massive parallel architecture.
“The Open Sea” is a first real time strategy about the Golden Age of Piracy in the Caribbean sea, which is an open-source project. The settlement – the Atlantic Ocean. Note: the code browsing requires XNA GameStudio.
TLQ is a point & click educational adventure "quest" game, built using Adventure GameStudio (AGS). the plot follows actual science history, and teaches undergraduate (university/college) level mathematics and science.
A Tetris-clone game that I made to start game developing. It is written in C++ wiht SDL library using Visual Studio 2008. I build it on Linux using Eclipe + CDT plugin.