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Coronasphere is an open-source multiplayer 3D space combatsimulation game with strategic elements, running both under Win32 and Linux.
Major 3D features include hardware-accelerated multitexturing, particle effects, bump maps and t&l.
BladeMaster 2 is text-based multi player arena combatsimulation game. BladeMaster 2 is a resurrection of a classic BBS game. It's purpose is to create a greatly enhanced and open source version based on the original, playable on modern systems.
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Crimson space is a Space Combat/Trader in the veins of Frontier: Elite2, and Frontier: First encounters, with engine that can generate an entire gaming universe from a single seed number.
Untitled is a yet untitled realtime 3D space combat game. Think something along the lines of a first person shooter, but with ships.
Written to run on Linux and Win32 (using SDL).
The aim of REAL is to develop a close to real life tactical combatsimulation with a high level of realizm based on 3D first person shooter. The first stage of the project will be focused on developing a small engine and level editor.
This is a 3D networked tank simulation in development. Java3D API (v 1.2) is being
utilized. Using one server to several clients, users will be able to do battle real-time in the
same virtual universe.
A 3D engine being designed in parallel with a FP vehicle combat game. This open source project includes the core engine, level preprocessor, and other utilities needed to complete the game. The game specific source will be released at a later time.
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Massively Multiplayer Space Trading and Combat game. This is an online strategy game, not a 3D space sim. Incorporating ideas from games such as Stars!, SE3, MOO, Tradewars, MUD/MOOs, Dune II, SimCity.
SimStar GPL is an exciting open source space combat game. Networkable, portable, and open source, it's the shoot'em up for the next century! Uses OpenGL (Mesa) for high speed graphics and has over 1 megabyte of code available! NOT your dad's open source!
IcePidgen is a military combat simulator that takes the form of a First Person Shooter.
It attempts to enforce the use of modern-day team combat principles in large scale engagements.
Freelancer:Black Dawn is an attempt to bring the space combat depicted in the novels and games of the Halo series to life using Freelancer Microsoft Games.
All Ahead Flank! (AAF) simulates modern tactical naval combat in real time, including surface, subsurface, and air threats. Multiple factions and players are supported, and the perspective is that of a flag officer in command of a group of assets.