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Questnuke is a collection of e-xoops modules for the purpose of keeping track of adventure/rpg game creation. Utilizing existing mods where possible, writing them when they are not yet created.
The VirtualHockey Internet Platform is the base for an ice hockey based strategy (multi-player) game offered on the web. It is based on the principle of goal-seeding and simulates entire hockey seasons in different countries.
Naikai is a set of game-oriented XPCOM components that vastly simplify the process of creating games. You can use Python or JavaScript or any XPCOM-enabled language to glue all of the provided components (image loaders, graphics renderers, a sound system
This is ongoing project to overhaul the Promisance™ game system into one that is sci-fi based where players engage with starships and fighters. Improvments are incremental at this point, finishing some things where Promisance Enhanced left off.
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
This is a tiny educational library : smalltalk like objects, quick memory allocator, network marshall/unmarshall, dynamic module, debug, quick and dirty two-way link between our objects and mozilla javascript or python objects, ... and highly portable !
unipdleague is a website project to manage all about Fantacalcio, an italian game based on soccer. This game is played by a user that choose a team of existing soccer players and challenging against other users in a championship league.
A simple project for use with SDL that loads a zipfile into memory and automatically converts all known files (such as text, graphics, fonts, and sounds) into data that is ready to be used in a game or multimedia project. It is the SDL equivalent of an A
eCyberpunk is a Java version of the R Talsorian Games' Role playing system, Cyberpunk 2020 and it's supplements. Initially, the project will focus on GM aids, but may, in the future, be a full-blown game.
CoXServer is a development project aimed at creating a game server emulator for the game Dark Age of Camelot.
The server will be written in C++ and will use a XML backend by default with MSSQL, MySQL and Oracle support in the future.
This project is a massively multiplayer online game played through your webbrowser. You control a ship and planet in the startrek universe and carve out an existance with other players, eventually it is possible to create your own fleet and empire.
The Freya Game Engine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
Bindx0r is a web application for configuring and *modifying* keyboard mappings for game config files (e.g. Quake3). It aims to be unobtrusive, intuitive, lightweight, powerful, and retargetable. Bindx0r is written entirely in Client-side Javascript.
Amoeba RPG engine is an rpg engine in the style of early Final Fantasy games. It will be implemented in Mozilla (xul,js) and
based upon a game xml language.
The goal of this project is to provide a complete customizable backend with which you can create, maintain and play your own browser game. Our intent is NOT to give you a ready-to-use game! "CBG" is a module for smallCMS.
Full service 3D game engine. Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.
FrakTal's objective is to create a game engine and a default game implementation of an innovative real-time strategy game concept in Far west environment. The main idea is that the player can customize his character to let him some autonomy.
Laberin 2: The last child is a Argentinean game, developed in Unity3D.
This game is a Argentinean Game, developed in Unity3D. The developers team is conformed: Santiago Gimenez with 13 years old, the credits (Extra) is conformed: Jean Silvestre.
The genre of this game is Puzzle, Adventure & Arcade.
This game has not yet provided any public beta.
This is a project to create an HTML5 interface of the classic RPG Wasteland using the original files. The goal is that the game will play exactly as the original, but with newer technology.
This project does not offer the game files. You must already own the game. We do not condone piracy.
see the code at the GitHub.
https://github.com/prembhaskal/sokoban
play the game live here
http://prembhaskal.github.io/sokoban/
search for sokoban craze on chrome app store to get the game on your PC.
https://chrome.google.com/webstore/detail/sokoban-craze/mnjhkeonmdibdchkpnhgibmogbogmfmj?utm_source=chrome-ntp-icon
The next generation mud is an open-source extensible, programmable mud
The next generation MUD is an open-source, programmable, customizable MUD server written in java.
It features the ability to program almost everything in the mud and does not have any default interface.
The mud is programmed in javascript and features a standard library allowing manipulation of the game world.
It's other key feature is the possibility for it to contain multiple independent muds in one server instance.
Here lies the introductory project at game development, utilizing the Unity engine, to create a Captain Forever clone, with our unique touches of course, and probably implementing a dynamic difficulty system with GA evolutionary algorithm(s).
Its just a indian traditional game . With rules derived from PASHA, a game more than 2000 years old,
highly interesting..depending upon your luck and strategy to kill the opponents..
best of luck