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Transit Mania is a puzzle game that slihtly resembles the old Pipemania classic game. The player has to place pipes on a 6x6 game field for people to travel safely through to their destination. Made using the Allegro library.
This project is actually several projects made as a 3d graphics graduation project, everything was made with allegro with little or no use of external libraries, everything had to be written from scratch. Featuring Light Maps, Shadows and more.
Cross-platform. Very smooth sound. Works with or without Allegro. Current releases play IT/XM/S3M/MOD. In the future: create DUHs. Main advantage over IT: design your own filters, synthesis and more! Click 'Home Page' above for details.
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An add-on library for Allegro. Provides a very simple API for opening dialogs: You only need one function call with a format string specifying a number of data fields (e.g., a string, an integer, a filename). 3d look. Includes several extra gui objects.
Kymaera is a open-source Front End for many applications. It was originally designed as a FrontEnd for MAME and other EMU's for use on Arcade Cabinets. The current version of Kymaera 2.0.2 is for Windows and DOS. Linux version coming soon
YADES (Yet Another Development Enviroment System) is a complete development enviroment which gives the user a preconfigured system where they you need not setup anything. YADES is for Windows developers and includes MinGW, Dev-C++, Allegro and more.
Squid Fighter is inspired by the old arcade game Joust, as well as Asteroids, but with squids instead of birds or spaceships. The view and control of the game will be similar to Asteroids, with combat derived from Joust.
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Yet another Tetris clone. It features up to 4 simultaneous players, 5 customizable play modes, a piece editor and player profiles (high scores and statistics). Customizable skin, music and background
Sopwith 3 is a semi-official sequel to/remake of the two original versions of the classic arcade game Sopwith made by David L. Clark as an employee of BMB Compuscience. New features include working multiplayer.
Provices the ECollide class which determines in a very effecient manner when two bitmap objects collide with each other at arbitrary points in space. To be used the Allegro Graphics library, but could be ported to use any graphics library which uses memor
The Eternity Engine strives to carry on the banners of BOOM and MBF by providing a stable, true-to-DOOM experience and extending the power of the editor, while also giving players new, fun features to try out.
Add-on library for Allegro. Provides a very simple API for opening dialogs: You need one function call with a format string specifying a number of data fields. The library then opens an appropriate dialog. 3d look. Includes extra gui objects.
Your ship is equipped with a brand new photon drive, that nearly manages light speed (you know, the one that lets time run faster and faster the nearer you get to it). With your navigation sensors you can point your attention to the sun and every planet or moon in the whole system.