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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
XEngine is a platform- and rendering-API-independent 3D engine for real-time visualization with support for programmable graphics pipeline architectures implemented in C++. Platforms: Windows, Linux. APIs: OpenGL 1.3+, Direct3D 8.1, Direct3D 9.0
XMLminus is a utility for saving and loading data in a format based on XML, but slightly modified for simplicity. XMLminus is not suited for writing documents, but is excellent for data serialization. XMLminus is written in modern C++.
Haru is a free, cross platform, open-sourced software library for generating PDF written in ANSI-C. It can work as both a static-library (.a, .lib) and a shared-library (.so, .dll).
Lil' Tanks is a simple action-strategy game in which 2 tanks fight each other shoooting and moving in an arena and trying to avoid obstacles.
Some bonuses will give extra capabilities like bombs, extra speed etc.
The ILS Engine (Irrlicht#) is a high performance port of the popular Irrlicht Graphics Engine. Rewritten completely in C#, it provides a pure .NET assembly for any .NET based graphics project.
The XB is a universal file format (and a library) that tries to match the requirements of so called Binary XML and Efficient XML Interchange. The XB format allows fast and compact, yet still robust enough, serialization of trees of any arbitrary data.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Releases by No Name Development. All original code is released under the zlib/libpng License, the source to No Name MAME is released under MAME's own license.
The goal of spacesim is simulation of a battles in free space. Unlike other such games, spacesim models management of the ship from the point of view of the captain, instead of the pilot. It allows management of the ship of several players at one time.
DGE is a multithreaded, modern, component based game engine released under a less restrictive license to allow professional developers to use and contribute to the code base.
AnyEdit is a highly customizable Development Environment for multiple programming languages. It supports a syntax highlighting, tools, powerful search options and much more.
Another full 3D RTS Game Engine, Currently supporting OpenGL & DirectX. Also it is simple to add custom graphics drivers, eventually this will be ported to be OS independant but for development focus is Windows XP & DirectX
OpenTree Library is a cross-platform, engine-independent library which provides 3d tree generation for real-time applications such as games and visualization software.
An unofficial dev kit for the PV2 camera. Currently includes v8 uRISC assembler, linker, and source examples. It can be used to create firmware patches and uploadable programs for the $10 and $20 Ritz/CVS "single-use" PV2 digital camera.
This is a Windows-based program that adds "touch" and "recursive touch" commands
to the context menu in Windows Explorer (invoked by pressing the right mouse button).
It was developed using MFC. The setup program was developed using NSIS.
Headache is the codename of a game, which is supposed to become a simple pacman clone. Developed by two hobby programmers, as a first attempt of teamwork and of producing a playable game.
This project demonstrates the use of a sniper gun (physics), and the behaviour of agents in a 3D world in case of a catastrophy like the assassination of a person.
Fast and convenient development of high-quality small 2D games without knowing much about technology. This is the motto. HGE includes HAL (hardware abstraction layer), helper classes (fonts, particle systems, resource manager etc.) and authoring tools.