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Liquid is a tool for translating Maya scenes into another renderer's scene description. Various RenderMan-compliant renderers are supported. For more information please see the project homepage.
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The aim of this project is to develop the basics for the usage of Maya Hieroglyphs on computers. There is quite a lot of stuff to do: Developing encodings for Unicode, fonts and input methods.
A Maya plugin-in which allows you to bake particle instances into geometry, animation, and blendshapes that can be modified and updated without messing around with dynamics and expressions.
The MetaRigging Toolkit is the course material for the Bungie Autodesk MasterClass: Process Automation for Massive Games. It includes an example demonstration set of rigging tools for Autodesk Maya written in MEL Script.
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This mel script is a tool for creating a parent group node of selected objects. Created group will have offset values which objects have originally and their offset values will be initialized. It will be useful for rigging.
FCOLLADA based COLLADA plugins for Maya and 3DSMax. Newer plugins with 1.5 support and support the files mentioned in "Papervision3D Essentials" by Paul Tondeur are available at http://opencollada.org . Please use this project for FCOLLADA related topi
This open-source project aims at creation of a OpenGL 3D stereoscopic algorithms folded as plug-ins into popular 3D modeling and game engine tools, such as Maya, Blender, OGRE, and others.
Simple C-based application for converting OBJ files from modelling software like Maya and Blender into a C file that can be used with OpenGL, thus making it easier to create better models for OpenGL applications.
BFR is a fully functional batch file generator and renderer made for production purposes. Supports Maya, XSI. Batch files can be accessed and edited before rendering. Current version - 1.02
openPipeline is a framework for animation production. The initial iteration is a plugin for Autodesk Maya. This framework handles file naming, revision control, collaborative notation and scene referencing.
A Maya plugin implementing a smooth skinning node doing dual quaternion skinning. Please visit the project's homepage for more information and downloads.