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btp2p stands for Bluetooth p2p and it is a collection of java classes for p2p networks over Bluetooth. Useful for CLDC multiplayer games and other applications with extendable design for layered protocols. HuNt is a chatroom midlet based on btp2p.
The UNO cards game in the multiplayerjava version from two minimum players to four maximum players and with the possibility of chatting with the players connected.
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It's a multiplayer game, every player controls one ball making it move through the world and competing against the others players in several game modes. To do the ball move the player can incline the 2D world and do the ball jump.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
BlueMGF is a j2me framework to create multiplayer games or applications running on mobile devices via bluetooth. An example of a Tank Combat Game for two players is included.
MotoPain is a networked multiplayer car-battle game, implemented in Java. The goal is simple: to blow each opponent from the face of the earth. You will also be able to design your own car to suit your style of play.
Eternal Realms is a game engine written in Java that seeks to create worlds where the users craft their own universe. Eternal Realm derivatives are massively multiplayer roleplaying games, where a person guides their player down any path they desire.
Sting is a simple, host-based approach to detecting arp cache poisoning based man in the middle attacks (such as made by ettercap) on your LAN. It uses SNMP to periodically query the arp cache of your router and make sure its entry for you is correct.
Turn based single/multiplayer space strategy game. The objective is to colonize as many planets as you can. Check "General description" at Documentation, for more information
JShare is a simple local network (LAN) file sharing utility based on the ZeroConf/Bonjour/UPnP protocol. It works on any operating system on which Java is supported and requires virtually no configuration.
A distributed directory/registry for WAN and LAN environments for storing any kind of leased resources (JAVA proxies, .NET proxies, documents or whatever that can be properly categorized) whose can be categorized in a semantic manner.
Yet another SUDOKU-Puzzle. Ported to J2ME for mobile phones with small displays (128x128) and slow processor. Supports different layers of difficulty and annotations. The next step should be a multiplayer version, with competitive solving via bluetooth.
fosy is a secure Peer-to-Peer folder synchronization tool based on JXTA. The application synchronizes folders across multiple devices in a LAN and over the Internet without the need of a dedicated synchronization server.
MMMOG Platform is a basic infrastructure to build mobile multiplayer games' server-side features. Its modules (accounting, messaging, player location, ranking, news) should be combined with specific game modules to build a J2EE application.
Plugin for WDBearManager - Synchronize your database with others - LAN or WAN supported - See www.wdbmanager.de.gg -- This place contains various plugins for the WDBearManager - read release notes!
DUNO is the multiplayer implementation of the popular card game UNO. DUNO is written in Java, communications are based on Java RMI. It's fully decentralized (no server needed to coordinate the game). It aims at being fault tolerant against peers' crash