Red Hat Ansible Automation Platform on Azure allows you to quickly deploy, automate, and manage resources securely and at scale.
Deploy Red Hat Ansible Automation Platform on Microsoft Azure for a strategic automation solution that allows you to orchestrate, govern and operationalize your Azure environment.
Paligo is an end-to-end Component Content Management System (CCMS) solution for technical documentation, policies and procedures, knowledge management, and more.
A tool for Savage Worlds game masters.
It combines a kind of desktop wiki (fast text editor with links) with tools to rapidly create characters. More ideas can be added in the future
The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
A one-stop Unified Endpoint Management (UEM) solution
ManageEngine's Endpoint Central is a Unified Endpoint Management Solution, that takes care of enterprise mobility management (including all features of mobile application management and mobile device management), as well as client management for a diversified range of endpoints - mobile devices, laptops, computers, tablets, server machines etc. With ManageEngine Endpoint Central, users can automate their regular desktop management routines like distributing software, installing patches, managing IT assets, imaging and deploying OS, and more.
TorchKit is a settings and mod configuration editor for the PC game Torchlight. For more information on Torchlight, visit http://www.torchlightgame.com. This tool is made by the community for the community. It's not made by Runic Games!
A project aims to build a open source platform and game engine for adventure games such Chrono Trigger, Zelda etc. Projects coded currently for .net but aims to be compatible with other platforms in the future
a 3D game development framework base on Microsoft XNA. it contains game level editor, 3d model exporters and some other tools which is helpful to create a 3d interactive game^^ (Moved to CodePlex)
This is my third RPG. the view of player is first person. you have inventory and levels,weapons,armors,editor. this program is hobby game. this game will my thesis. the game is use quake2 model files.
BackBox seamlessly integrates with network monitoring and NetOps platforms and automates configuration backups, restores, and change detection. BackBox also provides before and after config diffs for change management, and automated remediation of discovered network security issues.
an editor based off of enterbrain's RPGMaker series taking various features and modifing them and changing them to create a useable editor with Visual Basic.NET for the editor and Visual C++ for the source
xna map editorgame studio. xnamegs allows you to design your games quick and painlessly. You have a visual editor to quickly edit/create your levels. A property grid allows you to quickly edit attributes. The compiler will build the basic game.
A table game simulator. You can play easy card games and even ccgs. JTable is a generic simulator. You can create up new games easily with the editor. Play every game you want with up to 12 players via internet (using Hamachi: http://www.hamachi.com) or
It's a simple puzzle game. You have to sort the randomly placed image pieces by pushing an 'emty pice' using the arrow_buttons. The prebeta contains an image editor which allow you to import your favorit picture. Comming soon: Help file
This 2D Map/Gameeditor creates custom formated 2D maps that can be used in my 2D engine. You can create differnt kinds of 2D games like a breakout clone or a pac-man clone. This is written in c/c++ using the Win32 API/GDI and using the wxDev-C++ IDE
Primarily a 2D super simple map (.SSM) level editor using game presets to natively support various 2D games striving to be perfectly user-friendly with no hassle or bothering the end-user with technical details.
3D Level Editor for a First Person Shooter Game. OpenGL based preview. Extensible architecture with plugins, and extensions. Visual Object based map creation.
REAL LANDSCAPE PROJECT is an application for 3d visualization of any part of real world.It is based on OGRE engine and has a DCC tools editor for the creation of the 3D map/scene and GIS features for import elevation files type and run in FPS game view.
the MegaZeux-like Advanced Game Environment (or MAGE-gcs to distinguish between other projects named MAGE) (formerly known as BrahMatt) is an attempt at a simple Pygame/OcempGUI game creation system in the vein of MegaZeux and ZZT (editor and runtime).
Zeitgeist is a puzzle game about logic, time and chain reactions. You have to complement levels such that marbles move into target positions. The game features 12 example levels, 8 tutorial levels and 20 campaign levels as well as a level editor.
MonkeyWorld3D is a scene graph editor for the jMonkeyEngine (jME). You can edit scene elements, terrain, physics and animations. Our aim is to make a WYSIWYP (What you see is what you play) gameeditor.
Tile map editor (TileME) is for design tile maps with a single tiled image and export map data as an array. this is a very good tool for J2ME game prgrammers and with a very little changes you can use it for any other languages. Tile map Editor DEVEL