Showing 3 open source projects for "games linux"

View related business solutions
  • Ship Agents Faster Icon
    Ship Agents Faster

    Transform your applications and workflows into powerful agentic systems at global scale.

    Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
    Get Started Free
  • $300 Free Credits to Build on Google Cloud Icon
    $300 Free Credits to Build on Google Cloud

    New to Google Cloud? Get $300 in credits to explore Compute Engine, BigQuery, Cloud Run, Gemini Enterprise Agent Platform, and more.

    Start your next project with $300 in free Google Cloud credit. Spin up VMs, run containers, query petabytes in BigQuery, or build agents with Gemini Enterprise Agent Platform. Once your credits are used, keep building with 20+ always-free tier products including Compute Engine, Cloud Storage, GKE, and Cloud Run functions. No commitment required—just sign up and start building.
    Claim $300 Free
  • 1
    Tyrus

    Tyrus

    Eclipse Tyrus is the open source JSR 356 - Java API for WebSocket

    Eclipse Tyrus is the open source JSR 356 - Java API for WebSocket reference implementation for easy development of WebSocket applications.Eclipse Tyrus is also a Jakarta WebSocket 2.0 compatible implementation. WebSocket protocol defined by IETF provides bi-directional communication between the server and the remote host. The pros are mainly the ability to communicate both ways, low latency and small communication overhead. Therefore Tyrus and WebSocket in general are suitable for web...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    Rhubarb

    Rhubarb

    A WebSocket library optimized for multiplayer JS games

    Rhubarb is a lightweight WebSocket library for multiplayer HTML5 games. It is originally designed to be used by the ROYGBIV Engine. However, it can be used outside of ROYGBIV as well. Javascript is slow, therefore we want to have as much main-process-power as we can in order to do game related calculations, graphics rendering and achieving 60 FPS. For multiplayer games achieving 60 FPS gets even more complicated given that transferring data over WebSockets is a slow operation. It also...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    Cux Bomberman

    Cux Bomberman

    JAVA websocket implementation for a bomberman-like game

    This application uses JAVA and Glassfish server to provide an active and simple webSocket server for an online, multiplayer bomberman-like game. It only requires a running glassfish server to deploy the application on and a MySQL database server. After deployment and first run, anyone can access your webserver, register and play the game, using only a web browser that has built-in support for webSockets
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next
Auth0 Logo