Showing 4 open source projects for "fisch-script-engine-roblox"

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  • 1
    socket.io

    socket.io

    Realtime application framework (Node.JS server)

    ...It is composed of two parts: a Node.js server and a JavaScript client library that runs in the browser. socket.io is focused on both reliability and speed, delivering an immensely powerful, fast and yet easy to use realtime engine that’s used by just about everyone: from Microsoft Office and Zendesk to hackathon winners and small startups. It’s considered one of the most depended-upon npm modules, and works on every platform, browser or device.
    Downloads: 10 This Week
    Last Update:
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  • 2
    obs-websocket

    obs-websocket

    Remote-control of OBS Studio through WebSocket

    ...It exposes a structured request, response, and event protocol that can be used by dashboards, stream decks, bots, automation scripts, remote controllers, and broadcast systems. obs-websocket is especially useful for streamers, developers, live-event teams, and studios that need programmable control over OBS. It turns OBS from a manual desktop tool into an automation-ready production engine.
    Downloads: 7 This Week
    Last Update:
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  • 3
    SockJS-client

    SockJS-client

    WebSocket emulation and Javascript client

    SockJS is a browser JavaScript library that provides a WebSocket-like object. SockJS gives you a coherent, cross-browser, Javascript API which creates a low latency, full duplex, cross-domain communication channel between the browser and the web server. Under the hood SockJS tries to use native WebSockets first. If that fails it can use a variety of browser-specific transport protocols and presents them through WebSocket-like abstractions. SockJS is intended to work for all modern browsers...
    Downloads: 0 This Week
    Last Update:
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  • 4
    Rhubarb

    Rhubarb

    A WebSocket library optimized for multiplayer JS games

    Rhubarb is a lightweight WebSocket library for multiplayer HTML5 games. It is originally designed to be used by the ROYGBIV Engine. However, it can be used outside of ROYGBIV as well. Javascript is slow, therefore we want to have as much main-process-power as we can in order to do game related calculations, graphics rendering and achieving 60 FPS. For multiplayer games achieving 60 FPS gets even more complicated given that transferring data over WebSockets is a slow operation. ...
    Downloads: 1 This Week
    Last Update:
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