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socket.io is a JavaScript library that allows for realtime, bi-directional communication between web clients and servers. It is composed of two parts: a Node.js server and a JavaScript client library that runs in the browser.
socket.io is focused on both reliability and speed, delivering an immensely powerful, fast and yet easy to use realtime engine that’s used by just about everyone: from Microsoft Office and Zendesk to hackathon winners and small startups. It’s considered one of the...
A windows server control panel for web hosting companies
PrimeWeb is a web-based hosting management system designed to run on Windows servers, providing an intuitive interface for managing websites, domains, databases, emails, virtual machines and server resources.
Built with performance and security in mind, it allows administrators and users to efficiently deploy and maintain web hosting environments with minimal technical effort.
...Vue-Socket.io is especially useful for chat apps, dashboards, notifications, collaborative interfaces, live counters, and other real-time user experiences. Because the project is centered on Vue 2-era usage, modern Vue teams should evaluate compatibility before using it in a new application.
...PyQt applications may also be built on top of IndiClient, thus allowing rapid development of GUI Indi clients.
Besides Python there are also bindings for node.js, Tcl (incomplete) and PHP (not useful).
As application examples you will find a Python Websocket server with which you may build a web application interacting with Indi servers, and a simple PyQt application similar to the Kstars Indi Control Panel (was built as an exercise).
Finally there is an equatorial mount 3D simulator written with Freecad and Python, planned to be connected with the PyIndi module.
*** The pyindi-client binding has moved to github...
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JAVA websocket implementation for a bomberman-like game
This application uses JAVA and Glassfish server to provide an active and simple webSocket server for an online, multiplayer bomberman-like game.
It only requires a running glassfish server to deploy the application on and a MySQL database server.
After deployment and first run, anyone can access your webserver, register and play the game, using only a web browser that has built-in support for webSockets