Showing 4 open source projects for "module"

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    SockJS-node

    SockJS-node

    WebSocket emulation - Node.js server

    The maintainers of SockJS and thousands of other packages are working with Tidelift to deliver commercial support and maintenance for the open-source dependencies you use to build your applications. Save time, reduce risk, and improve code health, while paying the maintainers of the exact dependencies you use. SockJS is a JavaScript library (for browsers) that provides a WebSocket-like object. SockJS gives you a coherent, cross-browser, Javascript API which creates a low latency, full...
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  • 2
    Websocketfiles

    Websocketfiles

    Provide two well designed and out of box websocket c++ classes

    ...The purpose of this project is to let you add websocket support in your c++ project as quickly/efficient as possible.The websocketfiles is designed as simple as possible and no network transport module included. It exports two network interfaces named from_wire/to_wire that can be easily binding with any network modules(Boost.Asio, libuv, libevent and so on).
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  • 3

    pyindi-client

    Python binding to the libindi library

    ...As application examples you will find a Python Websocket server with which you may build a web application interacting with Indi servers, and a simple PyQt application similar to the Kstars Indi Control Panel (was built as an exercise). Finally there is an equatorial mount 3D simulator written with Freecad and Python, planned to be connected with the PyIndi module. *** The pyindi-client binding has moved to github. ***
    Downloads: 0 This Week
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  • 4
    Nodejs Websocket

    Nodejs Websocket

    A node.js module for websocket server and client

    A nodejs module for websocket server and client. The class that represents a connection, either a client-created (accepted by a nodejs ws server) or client connection. The websocket protocol has two types of data frames: text and binary. Text frames are implemented as simple send function and receive event. Binary frames are implemented as streams: when you receive binary data, you get a ReadableStream; to send binary data, you must ask for a WritableStream and write into it.
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