Showing 2 open source projects for "linux games"

View related business solutions
  • Our Free Plans just got better! | Auth0 Icon
    Our Free Plans just got better! | Auth0

    With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.

    You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
    Try free now
  • Stop Cyber Threats with VM-Series Next-Gen Firewall on Azure Icon
    Stop Cyber Threats with VM-Series Next-Gen Firewall on Azure

    Native application identity and user-based security for your Azure cloud

    Gain integrated visibility across all traffic in a single pass. Deploy Palo Alto Networks VM-Series to determine application identity and content while automating security policy updates via rich APIs.
    Get a free trial
  • 1
    Tyrus

    Tyrus

    Eclipse Tyrus is the open source JSR 356 - Java API for WebSocket

    Eclipse Tyrus is the open source JSR 356 - Java API for WebSocket reference implementation for easy development of WebSocket applications.Eclipse Tyrus is also a Jakarta WebSocket 2.0 compatible implementation. WebSocket protocol defined by IETF provides bi-directional communication between the server and the remote host. The pros are mainly the ability to communicate both ways, low latency and small communication overhead. Therefore Tyrus and WebSocket in general are suitable for web...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    Rhubarb

    Rhubarb

    A WebSocket library optimized for multiplayer JS games

    Rhubarb is a lightweight WebSocket library for multiplayer HTML5 games. It is originally designed to be used by the ROYGBIV Engine. However, it can be used outside of ROYGBIV as well. Javascript is slow, therefore we want to have as much main-process-power as we can in order to do game related calculations, graphics rendering and achieving 60 FPS. For multiplayer games achieving 60 FPS gets even more complicated given that transferring data over WebSockets is a slow operation. It also...
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next
Auth0 Logo