Showing 3 open source projects for "linux game"

View related business solutions
  • Build Agents and Models on One Platform Icon
    Build Agents and Models on One Platform

    Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.

    Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
    Try It Free
  • Earn up to 16% annual interest with Nexo. Icon
    Earn up to 16% annual interest with Nexo.

    More flexibility. More control.

    Generate interest, access liquidity without selling, and execute trades seamlessly. All in one platform. Geographic restrictions, eligibility, and terms apply.
    Get started with Nexo.
  • 1
    IXWebSocket

    IXWebSocket

    websocket and http client and server library, with TLS support

    ...It has minimal dependencies (no boost), is very simple to use and support everything you'll likely need for websocket dev (SSL, deflate compression, compiles on most platforms, etc...). HTTP client and server code is also available, but it hasn't received as much testing. It is been used on big mobile video game titles sending and receiving tons of messages since 2017 (iOS and Android). It was tested on macOS, iOS, Linux, Android, Windows and FreeBSD. Two important design goals are simplicity and correctness.
    Downloads: 5 This Week
    Last Update:
    See Project
  • 2
    SuperSocket

    SuperSocket

    Extensible socket server application framework for .NET

    SuperSocket is a high-performance, extensible socket server framework for .NET applications. It provides a structured foundation for building custom network communication servers without manually implementing every low-level socket concern. The framework supports multiple protocols, including TCP, UDP, and WebSocket, and gives developers a modular architecture for protocol parsing, session handling, command processing, and server hosting. It is suitable for chat servers, game servers, IoT...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    Rhubarb

    Rhubarb

    A WebSocket library optimized for multiplayer JS games

    Rhubarb is a lightweight WebSocket library for multiplayer HTML5 games. It is originally designed to be used by the ROYGBIV Engine. However, it can be used outside of ROYGBIV as well. Javascript is slow, therefore we want to have as much main-process-power as we can in order to do game related calculations, graphics rendering and achieving 60 FPS. For multiplayer games achieving 60 FPS gets even more complicated given that transferring data over WebSockets is a slow operation. It also...
    Downloads: 1 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next