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µWebSockets.js is a web server bypass for Node.js that reimplements eventing, networking, encryption, web protocols, routing and pub/sub in highly optimized C++. As such, µWebSockets.js delivers web serving for Node.js, 8.5x that of Fastify and at least 10x that of Socket.IO. It is also the built-in web server of Bun.
...The API should follow HTML5 Websockets API as closely as possible. All the transports must support cross domain connections out of the box. It's possible and recommended to host a SockJS server on a different server than your main web site.
A WebSocket library optimized for multiplayer JS games
...It is originally designed to be used by the ROYGBIV Engine. However, it can be used outside of ROYGBIV as well. Javascript is slow, therefore we want to have as much main-process-power as we can in order to do game related calculations, graphics rendering and achieving 60 FPS. For multiplayer games achieving 60 FPS gets even more complicated given that transferring data over WebSockets is a slow operation. It also triggers GC activity by copying the transferred data (if JSON is the preferred way), which eventually slows down the main thread as well.