Showing 5 open source projects for "linux networking"

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    uWebSockets.js

    uWebSockets.js

    μWebSockets for Node.js back-ends

    µWebSockets.js is a web server bypass for Node.js that reimplements eventing, networking, encryption, web protocols, routing and pub/sub in highly optimized C++. As such, µWebSockets.js delivers web serving for Node.js, 8.5x that of Fastify and at least 10x that of Socket.IO. It is also the built-in web server of Bun.
    Downloads: 2 This Week
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  • 2
    µWebSockets

    µWebSockets

    Compliant web server for the most demanding of applications

    Being meticulously optimized for speed and memory footprint, µWebSockets is fast enough to do encrypted TLS 1.3 messaging quicker than most alternative servers can do even unencrypted, cleartext messaging. Furthermore, we partake in Google's OSS-Fuzz with a ~95% daily fuzzing coverage with no sanitizer issues. LGTM scores us flawless A+ from having zero CodeQL alerts and we compile with pedantic warning levels. µWebSockets is written entirely in C & C++ but has a seamless integration for...
    Downloads: 0 This Week
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  • 3
    Mongoose Embedded Web Server

    Mongoose Embedded Web Server

    An embedded web server

    Mongoose is a networking library for C/C++. It implements event-driven non-blocking APIs for TCP, UDP, HTTP, WebSocket, MQTT. It is designed for connecting devices and bringing them online. On the market since 2004, used by vast number of open source and commercial products - it even runs on the International Space Station! Mongoose makes embedded network programming fast, robust, and easy.
    Downloads: 10 This Week
    Last Update:
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  • 4
    Rhubarb

    Rhubarb

    A WebSocket library optimized for multiplayer JS games

    Rhubarb is a lightweight WebSocket library for multiplayer HTML5 games. It is originally designed to be used by the ROYGBIV Engine. However, it can be used outside of ROYGBIV as well. Javascript is slow, therefore we want to have as much main-process-power as we can in order to do game related calculations, graphics rendering and achieving 60 FPS. For multiplayer games achieving 60 FPS gets even more complicated given that transferring data over WebSockets is a slow operation. It also...
    Downloads: 0 This Week
    Last Update:
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    Karellen Gevent Websocket Library

    Karellen Gevent Websocket Library

    Karellen Gevent Websocket Library

    This is a Karellen fork of gevent-websocket. The goal of this fork is to maintain the project to support Python 3.3, 3.4 and 3.5+ as well as latest WS standards errata.
    Downloads: 0 This Week
    Last Update:
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